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Hi,

We actually figured out how to change directories by using the __FILE__ macro, 
and some of the features of std::string, which can find the last of a character 
(the backslash).

--------------------
What we'd like to do now is punish a bad answer from the player by throwing him 
backward, in the opposite direction he is facing; sort of like adding a 
direction/velocity vector.

If you can help with that, it would help us tremendously.

I'm sorry about the scattershot questions... I promise this will be the last 
one (for today :))


Chad
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> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: [hlcoders] Changing filepaths
> Date: Sun, 9 Dec 2007 11:39:09 -0700
>
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> [ Picked text/plain from multipart/alternative ]
>
> Greetz again,
>
>
> Thank you for the great help on the client->server messaging (using 
> ClientCmd()). That worked well!
>
> Just one more question:
>
> We're trying to open a simple .txt file to populate a vgui panel (well, a 
> multi-line label)... and the program is trying to open the file in:
>
> \Steam\steamapps\(accountname)\source sdk base
>
> The file should exist on the client only, which means we don't want to have 
> to specially insert it into the Steam directory.
>
> I'm sure chdir() (from the C library) could get the job done, but we don't 
> want to hardcode the pathname. Is there another way to get this directory 
> from inside the code?
>
> (root)\(modname)\bin
>
> or
>
> (root)\(modname)\src\cl_dll
>
> ?
>
> Thank you!
>
>
> Chad
>
>
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