-- [ Picked text/plain from multipart/alternative ] oh, i didnt know such a function existed.. Sure that sounds like a better idea.
----- Original Message ----- From: "Christopher Harris" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, December 10, 2007 11:28 AM Subject: Re: [hlcoders] Pushing a player backward > Why not ApplyAbsVelocityImpulse() or whatever the function is precisely > called? > > Chris > ----- Original Message ----- > From: "Minh" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, December 09, 2007 5:09 PM > Subject: Re: [hlcoders] Pushing a player backward > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Here's some pseudo code that should do what you require >> >> QAngle angPlayerAngle = GetLocalAngles(); >> Vector forward; >> AngleVectors( angPlayerAngle, &forward ); >> >> float flPushForce = -500; // <--- some arbitrary number.. It's negative >> because I want to push him in the opposite direction of forward >> SetLocalVelocity( GetLocalVelocity() + ( forward * flPushForce ) ); >> >> >> >> The above code needs to be done in the player class SDKPlayer >> >> ----- Original Message ----- >> From: "Chad Lehman" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, December 09, 2007 12:41 PM >> Subject: RE: [hlcoders] Pushing a player backward >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> >>> Hi, >>> >>> We actually figured out how to change directories by using the __FILE__ >>> macro, and some of the features of std::string, which can find the last >>> of >>> a character (the backslash). >>> >>> -------------------- >>> What we'd like to do now is punish a bad answer from the player by >>> throwing him backward, in the opposite direction he is facing; sort of >>> like adding a direction/velocity vector. >>> >>> If you can help with that, it would help us tremendously. >>> >>> I'm sorry about the scattershot questions... I promise this will be the >>> last one (for today :)) >>> >>> >>> Chad >>> ---------------- >>> >>>> From: [EMAIL PROTECTED] >>>> To: [email protected] >>>> Subject: [hlcoders] Changing filepaths >>>> Date: Sun, 9 Dec 2007 11:39:09 -0700 >>>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> >>>> Greetz again, >>>> >>>> >>>> Thank you for the great help on the client->server messaging (using >>>> ClientCmd()). That worked well! >>>> >>>> Just one more question: >>>> >>>> We're trying to open a simple .txt file to populate a vgui panel (well, >>>> a >>>> multi-line label)... and the program is trying to open the file in: >>>> >>>> \Steam\steamapps\(accountname)\source sdk base >>>> >>>> The file should exist on the client only, which means we don't want to >>>> have to specially insert it into the Steam directory. >>>> >>>> I'm sure chdir() (from the C library) could get the job done, but we >>>> don't want to hardcode the pathname. Is there another way to get this >>>> directory from inside the code? >>>> >>>> (root)\(modname)\bin >>>> >>>> or >>>> >>>> (root)\(modname)\src\cl_dll >>>> >>>> ? >>>> >>>> Thank you! >>>> >>>> >>>> Chad >>>> >>>> >>>> _________________________________________________________________ >>>> Your smile counts. The more smiles you share, the more we donate. Join >>>> in. >>>> www.windowslive.com/smile?ocid=TXT_TAGLM_Wave2_oprsmilewlhmtagline >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>> >>> _________________________________________________________________ >>> Share life as it happens with the new Windows Live.Download today it's >>> FREE! >>> http://www.windowslive.com/share.html?ocid=TXT_TAGLM_Wave2_sharelife_112007 >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

