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[ Picked text/plain from multipart/alternative ]
oh, i didnt know such a function existed.. Sure that sounds like a better
idea.

----- Original Message -----
From: "Christopher Harris" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 10, 2007 11:28 AM
Subject: Re: [hlcoders] Pushing a player backward


> Why not ApplyAbsVelocityImpulse() or whatever the function is precisely
> called?
>
> Chris
> ----- Original Message -----
> From: "Minh" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, December 09, 2007 5:09 PM
> Subject: Re: [hlcoders] Pushing a player backward
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Here's some pseudo code that should do what you require
>>
>> QAngle angPlayerAngle = GetLocalAngles();
>> Vector forward;
>> AngleVectors( angPlayerAngle, &forward );
>>
>> float flPushForce =  -500;  // <--- some arbitrary number.. It's negative
>> because I want to push him in the opposite direction of forward
>> SetLocalVelocity( GetLocalVelocity() + ( forward * flPushForce ) );
>>
>>
>>
>> The above code needs to be done in the player class SDKPlayer
>>
>> ----- Original Message -----
>> From: "Chad Lehman" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, December 09, 2007 12:41 PM
>> Subject: RE: [hlcoders] Pushing a player backward
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>>
>>> Hi,
>>>
>>> We actually figured out how to change directories by using the __FILE__
>>> macro, and some of the features of std::string, which can find the last
>>> of
>>> a character (the backslash).
>>>
>>> --------------------
>>> What we'd like to do now is punish a bad answer from the player by
>>> throwing him backward, in the opposite direction he is facing; sort of
>>> like adding a direction/velocity vector.
>>>
>>> If you can help with that, it would help us tremendously.
>>>
>>> I'm sorry about the scattershot questions... I promise this will be the
>>> last one (for today :))
>>>
>>>
>>> Chad
>>> ----------------
>>>
>>>> From: [EMAIL PROTECTED]
>>>> To: [email protected]
>>>> Subject: [hlcoders] Changing filepaths
>>>> Date: Sun, 9 Dec 2007 11:39:09 -0700
>>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>>
>>>> Greetz again,
>>>>
>>>>
>>>> Thank you for the great help on the client->server messaging (using
>>>> ClientCmd()). That worked well!
>>>>
>>>> Just one more question:
>>>>
>>>> We're trying to open a simple .txt file to populate a vgui panel (well,
>>>> a
>>>> multi-line label)... and the program is trying to open the file in:
>>>>
>>>> \Steam\steamapps\(accountname)\source sdk base
>>>>
>>>> The file should exist on the client only, which means we don't want to
>>>> have to specially insert it into the Steam directory.
>>>>
>>>> I'm sure chdir() (from the C library) could get the job done, but we
>>>> don't want to hardcode the pathname. Is there another way to get this
>>>> directory from inside the code?
>>>>
>>>> (root)\(modname)\bin
>>>>
>>>> or
>>>>
>>>> (root)\(modname)\src\cl_dll
>>>>
>>>> ?
>>>>
>>>> Thank you!
>>>>
>>>>
>>>> Chad
>>>>
>>>>
>>>> _________________________________________________________________
>>>> Your smile counts. The more smiles you share, the more we donate.  Join
>>>> in.
>>>> www.windowslive.com/smile?ocid=TXT_TAGLM_Wave2_oprsmilewlhmtagline
>>>> --
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>>
>>> _________________________________________________________________
>>> Share life as it happens with the new Windows Live.Download today it's
>>> FREE!
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>>> --
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>
>> --
>>
>> _______________________________________________
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>>
>
>
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