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Can anyone point me in the correct direction on how to apply physics to a 
player?

Pretty much what I am trying to do is have a button from a VGUI that pops up 
that would launch the player back and up into the air.

I have the VGUI working just fine, I just need to call something when the 
button is pressed that will send the player up, up, and away... Mostly like how 
the grav gun can punt things around the world.

The problem I am seeming to have, is that the pointer to an IPhysicsObject is 
never initialized for a player, so I can't use that point to manipulate physics 
events on the player.

Any thoughts?
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