-- [ Picked text/plain from multipart/alternative ] Can anyone point me in the correct direction on how to apply physics to a player?
Pretty much what I am trying to do is have a button from a VGUI that pops up that would launch the player back and up into the air. I have the VGUI working just fine, I just need to call something when the button is pressed that will send the player up, up, and away... Mostly like how the grav gun can punt things around the world. The problem I am seeming to have, is that the pointer to an IPhysicsObject is never initialized for a player, so I can't use that point to manipulate physics events on the player. Any thoughts? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

