-- [ Picked text/plain from multipart/alternative ] Take a look at how jumping works :-)
/ProZak On 09/12/2007, Christopher Bireley <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Can anyone point me in the correct direction on how to apply physics to a > player? > > Pretty much what I am trying to do is have a button from a VGUI that pops > up that would launch the player back and up into the air. > > I have the VGUI working just fine, I just need to call something when the > button is pressed that will send the player up, up, and away... Mostly like > how the grav gun can punt things around the world. > > The problem I am seeming to have, is that the pointer to an IPhysicsObject > is never initialized for a player, so I can't use that point to manipulate > physics events on the player. > > Any thoughts? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

