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Take a look at how jumping works :-)

/ProZak


On 09/12/2007, Christopher Bireley <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can anyone point me in the correct direction on how to apply physics to a
> player?
>
> Pretty much what I am trying to do is have a button from a VGUI that pops
> up that would launch the player back and up into the air.
>
> I have the VGUI working just fine, I just need to call something when the
> button is pressed that will send the player up, up, and away... Mostly like
> how the grav gun can punt things around the world.
>
> The problem I am seeming to have, is that the pointer to an IPhysicsObject
> is never initialized for a player, so I can't use that point to manipulate
> physics events on the player.
>
> Any thoughts?
> --
>
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