Hey list, I have a small question. I have a weapon that uses a raytrace, and kills only one player type. It works, but I found the hit detection to be iffy. I found I hadn't added any hitboxes yet for that player model, so I was kind of surprised I could still hit the player without hitboxes
What is the relation between hitboxes and traces used for weapons on players? I thought the traces were done only against hitboxes, but apparently they're also done against the collision model? Does the engine always test against both, does it detect I don't have hitboxes, or is it a flag you need to specify when you do the raycast? [ I know there are flags to set what to test against, I'm talking about the default flags used for weapons in the SDK. My normal weapons use MASK_SOLID|CONTENTS_DEBRIS|CONTENTS_HITBOX, the weapon in question uses MASK_SHOT & ~CONTENTS_WINDOW ] Thanks for any insight in this! -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

