-- [ Picked text/plain from multipart/alternative ] They trace against the surrounding bounds first, then hitboxes.
On Dec 15, 2007 9:17 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Hey list, > > I have a small question. I have a weapon that uses a raytrace, and kills > only one player type. It works, but I found the hit detection to be iffy. > I found I hadn't added any hitboxes yet for that player model, so I was > kind of surprised I could still hit the player without hitboxes > > What is the relation between hitboxes and traces used for weapons on > players? I thought the traces were done only against hitboxes, but > apparently they're also done against the collision model? Does the engine > always test against both, does it detect I don't have hitboxes, or is it a > flag you need to specify when you do the raycast? [ I know there are flags > to set what to test against, I'm talking about the default flags used for > weapons in the SDK. My normal weapons use > MASK_SOLID|CONTENTS_DEBRIS|CONTENTS_HITBOX, the weapon in question uses > MASK_SHOT & ~CONTENTS_WINDOW ] > > Thanks for any insight in this! > > -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

