--
[ Picked text/plain from multipart/alternative ]
They trace against the surrounding bounds first, then hitboxes.

On Dec 15, 2007 9:17 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote:

> Hey list,
>
> I have a small question. I have a weapon that uses a raytrace, and kills
> only one player type. It works, but I found the hit detection to be iffy.
> I found I hadn't added any hitboxes yet for that player model, so I was
> kind of surprised I could still hit the player without hitboxes
>
> What is the relation between hitboxes and traces used for weapons on
> players? I thought the traces were done only against hitboxes, but
> apparently they're also done against the collision model? Does the engine
> always test against both, does it detect I don't have hitboxes, or is it a
> flag you need to specify when you do the raycast? [ I know there are flags
> to set what to test against, I'm talking about the default flags used for
> weapons in the SDK. My normal weapons use
> MASK_SOLID|CONTENTS_DEBRIS|CONTENTS_HITBOX, the weapon in question uses
> MASK_SHOT & ~CONTENTS_WINDOW ]
>
> Thanks for any insight in this!
>
> -- Maarten
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to