The sdk_animstate is setup for CSS Models, if you just want hl2dm models either make a hl2dm mod, or remove that and use baseanimstate (What HL2DM Uses)
none wrote:
-- [ Picked text/plain from multipart/alternative ] I'm trying to use the HL2MP models with the Half-Life 2 scratch SDK, and I figured a good way to start would be to change the LegAnimType parameter in the CreatePlayerAnimState call in the constructors of C_SDKPlayer and CSDKPlayer to LEGANIM_8WAY, as thats what the HL2DM models are setup for. Unfortunately this causes a crash, and i'm not sure why. It looks like all the code for LEGANIM_8WAY is in base_playeranimstate. I was wondering if anyone has tried to do this before and can possibly save me quite a bit of time. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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