The sdk_animstate is setup for CSS Models, if you just want hl2dm models
either make a hl2dm mod, or remove that and use baseanimstate (What
HL2DM Uses)

none wrote:
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I'm trying to use the HL2MP models with the Half-Life 2 scratch SDK, and I
figured a good way to start would be to change the LegAnimType parameter in
the CreatePlayerAnimState call in the constructors of C_SDKPlayer and
CSDKPlayer to LEGANIM_8WAY, as thats what the HL2DM models are setup for.
Unfortunately this causes a crash, and i'm not sure why.  It looks like all
the code for LEGANIM_8WAY is in base_playeranimstate.  I was wondering if
anyone has tried to do this before and can possibly save me quite a bit of
time.
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