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I'll try using baseanimstate tomorrow.  I'd make an HL2DM mod, but Omega
insists that I shouldn't use the HL2DM SDK.  Apparently even if it has what
I need, its a bad thing because its bloated. :P

On Dec 21, 2007 2:42 AM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> The sdk_animstate is setup for CSS Models, if you just want hl2dm models
> either make a hl2dm mod, or remove that and use baseanimstate (What
> HL2DM Uses)
>
> none wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm trying to use the HL2MP models with the Half-Life 2 scratch SDK, and
> I
> > figured a good way to start would be to change the LegAnimType parameter
> in
> > the CreatePlayerAnimState call in the constructors of C_SDKPlayer and
> > CSDKPlayer to LEGANIM_8WAY, as thats what the HL2DM models are setup
> for.
> > Unfortunately this causes a crash, and i'm not sure why.  It looks like
> all
> > the code for LEGANIM_8WAY is in base_playeranimstate.  I was wondering
> if
> > anyone has tried to do this before and can possibly save me quite a bit
> of
> > time.
> > --
> >
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> >
>
>
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