-- [ Picked text/plain from multipart/alternative ] I'll try using baseanimstate tomorrow. I'd make an HL2DM mod, but Omega insists that I shouldn't use the HL2DM SDK. Apparently even if it has what I need, its a bad thing because its bloated. :P
On Dec 21, 2007 2:42 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > The sdk_animstate is setup for CSS Models, if you just want hl2dm models > either make a hl2dm mod, or remove that and use baseanimstate (What > HL2DM Uses) > > none wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm trying to use the HL2MP models with the Half-Life 2 scratch SDK, and > I > > figured a good way to start would be to change the LegAnimType parameter > in > > the CreatePlayerAnimState call in the constructors of C_SDKPlayer and > > CSDKPlayer to LEGANIM_8WAY, as thats what the HL2DM models are setup > for. > > Unfortunately this causes a crash, and i'm not sure why. It looks like > all > > the code for LEGANIM_8WAY is in base_playeranimstate. I was wondering > if > > anyone has tried to do this before and can possibly save me quite a bit > of > > time. > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

