-- [ Picked text/plain from multipart/alternative ] ----- Original Message ----- From: "Alvin Ng" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, December 25, 2007 7:00 PM Subject: [hlcoders] Player animation after major change in codes.
> -- > [ Picked text/plain from multipart/alternative ] > On client side, added existing items in HL2 DLL Folder: > > c_sdk_player.h > > c_sdk_player.cpp > > sdk_playeranimatestate.h > > sdk_playeranimatestate.cpp > > sdk_player_shared.cpp > > On server side, added existing items in HL2 DLL Folder: > > sdk_player.h > > sdk_player.cpp > > sdk_playeranimatestate.h > > sdk_playeranimatestate.cpp > > sdk_player_shared.cpp > > ------------------------------------------------------------------------------------------ > > replaced: > > #include "sdk/sdk_player.h" with #include "sdk/sdk_playeranimstate.h" > > *In sdk_playeranimatestate.h, sdk_player.cpp, sdk_player_shared.cpp > > replaced: > > WeaponSDKBase with BaseHLCombat Weapon > > e.g. C_WeaponSDKBase > > willl be > > C_BaseHLCombat Weapon > > replaced: > > #include "sdk_gamerules.h" with #include "hl2_gamerules.h" > > #include "weapon_sdkbase.h" with #include "basehl2combatweapon_shared.h" > > *In hl2_player.cpp > > comment LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > > e.g. // LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > > *In sdk_playeranimatestate.cpp > > replaced: > > #include "weapon_sdkbase.h" with #include "basehlcombatweapon_shared.h" > > *In the entire project > > replaced: > > GetSDKWpnData with GetWpnData > > *In weapon_parse.cpp > > -=added: > > const char *pAnimEx = pKeyValuesData->GetString( > "PlayerAnimationExtension", > "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( > m_szAnimExtension ) > ); > > -=in the function=- > > void FileWeaponInfo_t: arse > > *In weapon_parse.h > > added: > > char m_szAnimExtension[16]; // string used to generate player animations > with this weapon > > *In sdk_player.cpp , sdk_player.h > > commented function with "CheatImpulseCommands" > > *In c_sdk_player.cpp > > replaced: > > #include "weapon_parse.h" with #include "basehlcombatweapon_shared.h" > > *In c_sdk_player.h > > Find and replace first two C_BasePlayer: > > C_BasePlayer with C_BaseHLPlayer > > and added: > > #include "c_basehlplayer.h" > > *On the server side in sdk_player.h > > replaced: > > CBasePlayer with CHL2_Player > > and included: > > #include "hl2_player.h" > ------------------------------------------------------- > We got a help from this coder, he walked us through to change the codes, > now > I cant seem to get him back. > After this major change in the codes, i changed the player's animation to > a > 9way blend, it seems to work, but not totally. > The running animations dun work out totally, as in instead of running, > they > were like walking very small steps. > And also the jump animations doesn't work anymore. > Does anyone knows the problem? Is it that we missed out some codes? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

