-- [ Picked text/plain from multipart/alternative ] when i press "W" run forward, the weight is 0.24, so i guess thats where the problem lies? how do i change the weights?
On 12/26/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > $weightlist in the .qc file has little to do with your problem right now.. > > You're problem as you have described it seems to be that it's not playing > the correct sequence. Like Marteen said, type in > > cl_showanimstate 1 > > and look at what is being played... > > ----- Original Message ----- > From: "Alvin Ng" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, December 26, 2007 12:21 AM > Subject: Re: [hlcoders] Player animation after major change in codes. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > so by using the command $weightlist in the .qc? > > > > On 12/26/07, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > >> > >> use cl_showanimstate 1 ( or something similar, I've become too > dependent > >> on auto-completion :D ) when you're alone, on a local server, in > >> thirdperson. On the top right you'll see the list of all animations > that > >> are being blended at the moment, plus, important, the weight they're > >> being > >> blended with. Verify e.g. that when you're running straight forward, > >> you're playing the run forward animation with weight 1.0. If that's not > >> the case, there's your bug already, it's probably badly set up pose > >> parameters in the .qc. If it is playing with weight 1.0 and your run > >> animation in max does not correspond to what the character is doing, > you > >> either have a problem during export or in the .qc, or you're in (a) > >> really > >> deep mess/**** code-wise :) > >> > >> > -- > >> > [ Picked text/plain from multipart/alternative ] > >> > Not only the jump animation. The run animation is working, but not > >> > totally. > >> > The animation is supposed to be a run, but when WASD is pressed, the > >> > animation in game is just taking small steps. > >> > > >> > On 12/26/07, Minh <[EMAIL PROTECTED]> wrote: > >> >> > >> >> -- > >> >> [ Picked text/plain from multipart/alternative ] > >> >> ok, I'm sorry but spewing out everything you've done since you were > >> born > >> >> doesn't make it any easier for us to decipher what the problem is... > >> >> > >> >> If the jumping stuff isn't working, try finding out what exactly > >> happens > >> >> when you press the jump key. Go to sdk_gamemovement.cpp and look for > a > >> >> function called "CheckJumpButton" > >> >> Investigage what that function is doing and maybe it will lead you > to > >> >> why > >> >> your jump animatons aren't working. > >> >> > >> >> > >> >> > >> >> ----- Original Message ----- > >> >> From: "Alvin Ng" <[EMAIL PROTECTED]> > >> >> To: <[email protected]> > >> >> Sent: Tuesday, December 25, 2007 7:00 PM > >> >> Subject: [hlcoders] Player animation after major change in codes. > >> >> > >> >> > >> >> > -- > >> >> > [ Picked text/plain from multipart/alternative ] > >> >> > On client side, added existing items in HL2 DLL Folder: > >> >> > > >> >> > c_sdk_player.h > >> >> > > >> >> > c_sdk_player.cpp > >> >> > > >> >> > sdk_playeranimatestate.h > >> >> > > >> >> > sdk_playeranimatestate.cpp > >> >> > > >> >> > sdk_player_shared.cpp > >> >> > > >> >> > On server side, added existing items in HL2 DLL Folder: > >> >> > > >> >> > sdk_player.h > >> >> > > >> >> > sdk_player.cpp > >> >> > > >> >> > sdk_playeranimatestate.h > >> >> > > >> >> > sdk_playeranimatestate.cpp > >> >> > > >> >> > sdk_player_shared.cpp > >> >> > > >> >> > > >> >> > >> > ------------------------------------------------------------------------------------------ > >> >> > > >> >> > replaced: > >> >> > > >> >> > #include "sdk/sdk_player.h" with #include > >> >> > "sdk/sdk_playeranimstate.h" > >> >> > > >> >> > *In sdk_playeranimatestate.h, sdk_player.cpp, > sdk_player_shared.cpp > >> >> > > >> >> > replaced: > >> >> > > >> >> > WeaponSDKBase with BaseHLCombat Weapon > >> >> > > >> >> > e.g. C_WeaponSDKBase > >> >> > > >> >> > willl be > >> >> > > >> >> > C_BaseHLCombat Weapon > >> >> > > >> >> > replaced: > >> >> > > >> >> > #include "sdk_gamerules.h" with #include "hl2_gamerules.h" > >> >> > > >> >> > #include "weapon_sdkbase.h" with #include > >> >> "basehl2combatweapon_shared.h" > >> >> > > >> >> > *In hl2_player.cpp > >> >> > > >> >> > comment LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > >> >> > > >> >> > e.g. // LINK_ENTITY_TO_CLASS( player, CHL2_Player ); > >> >> > > >> >> > *In sdk_playeranimatestate.cpp > >> >> > > >> >> > replaced: > >> >> > > >> >> > #include "weapon_sdkbase.h" with #include > >> >> "basehlcombatweapon_shared.h" > >> >> > > >> >> > *In the entire project > >> >> > > >> >> > replaced: > >> >> > > >> >> > GetSDKWpnData with GetWpnData > >> >> > > >> >> > *In weapon_parse.cpp > >> >> > > >> >> > -=added: > >> >> > > >> >> > const char *pAnimEx = pKeyValuesData->GetString( > >> >> > "PlayerAnimationExtension", > >> >> > "mp5" ); Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( > >> >> > m_szAnimExtension ) > >> >> > ); > >> >> > > >> >> > -=in the function=- > >> >> > > >> >> > void FileWeaponInfo_t: arse > >> >> > > >> >> > *In weapon_parse.h > >> >> > > >> >> > added: > >> >> > > >> >> > char m_szAnimExtension[16]; // string used to generate player > >> >> animations > >> >> > with this weapon > >> >> > > >> >> > *In sdk_player.cpp , sdk_player.h > >> >> > > >> >> > commented function with "CheatImpulseCommands" > >> >> > > >> >> > *In c_sdk_player.cpp > >> >> > > >> >> > replaced: > >> >> > > >> >> > #include "weapon_parse.h" with #include > >> >> > "basehlcombatweapon_shared.h" > >> >> > > >> >> > *In c_sdk_player.h > >> >> > > >> >> > Find and replace first two C_BasePlayer: > >> >> > > >> >> > C_BasePlayer with C_BaseHLPlayer > >> >> > > >> >> > and added: > >> >> > > >> >> > #include "c_basehlplayer.h" > >> >> > > >> >> > *On the server side in sdk_player.h > >> >> > > >> >> > replaced: > >> >> > > >> >> > CBasePlayer with CHL2_Player > >> >> > > >> >> > and included: > >> >> > > >> >> > #include "hl2_player.h" > >> >> > ------------------------------------------------------- > >> >> > We got a help from this coder, he walked us through to change the > >> >> codes, > >> >> > now > >> >> > I cant seem to get him back. > >> >> > After this major change in the codes, i changed the player's > >> animation > >> >> to > >> >> > a > >> >> > 9way blend, it seems to work, but not totally. > >> >> > The running animations dun work out totally, as in instead of > >> running, > >> >> > they > >> >> > were like walking very small steps. > >> >> > And also the jump animations doesn't work anymore. > >> >> > Does anyone knows the problem? Is it that we missed out some > codes? > >> >> > -- > >> >> > > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> > please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > >> >> -- > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > -- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

