-- [ Picked text/plain from multipart/alternative ] Hey I'm trying to make a smoke grenade, but the CSimpleEmitter isn't volumetric
The Source engine features page at the Valve Developer wiki features "volumetric smoke" Is there a way to make volumetric smoke for my grenade, and how would I go about it? Thanks -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

