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[ Picked text/plain from multipart/alternative ]
of course it is.
the only major difference between singleplayer and multiplayer is tada:
maxplayers 1 = singleplayer
maxplayers >1 = multiplayer.

and when maxplayers is 1, you can reliably have server-side weapons and use
UTIL_is/getLocalPlayer (because the if there's only one player.. the plaeyr
is always #1). but that's just a design, you can still do everything in the
shared + predicted method, so multiplayer functions.


On Dec 30, 2007 12:38 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> Yes, Garry's Mod has this ability, he might reply and help you out.
>
> garry!!!!!
>
> :P
>
> Brandon N/A wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is it possible to have a multiplayer and singleplayer mod in the same
> build?  If so, could you instruct me on how to do such a thing?  I have
> noticed that not a single Valve game has multi and single player in the same
> build, maybe this is a clue. =/
> > _________________________________________________________________
> > Share life as it happens with the new Windows Live.
> >
> http://www.windowslive.com/share.html?ocid=TXT_TAGHM_Wave2_sharelife_122007
> > --
> >
> > _______________________________________________
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> >
> >
> >
>
>
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>


--
-omega
--

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