-- [ Picked text/plain from multipart/alternative ] of course it is. the only major difference between singleplayer and multiplayer is tada: maxplayers 1 = singleplayer maxplayers >1 = multiplayer.
and when maxplayers is 1, you can reliably have server-side weapons and use UTIL_is/getLocalPlayer (because the if there's only one player.. the plaeyr is always #1). but that's just a design, you can still do everything in the shared + predicted method, so multiplayer functions. On Dec 30, 2007 12:38 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Yes, Garry's Mod has this ability, he might reply and help you out. > > garry!!!!! > > :P > > Brandon N/A wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Is it possible to have a multiplayer and singleplayer mod in the same > build? If so, could you instruct me on how to do such a thing? I have > noticed that not a single Valve game has multi and single player in the same > build, maybe this is a clue. =/ > > _________________________________________________________________ > > Share life as it happens with the new Windows Live. > > > http://www.windowslive.com/share.html?ocid=TXT_TAGHM_Wave2_sharelife_122007 > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

