-- [ Picked text/plain from multipart/alternative ] also, any word on Hammer fixes. The version Im using still has the following bug: - When you go to rotate an entity or brush and you click on the rotate handle, the mouse cursor disappears - Lighting preview is still bonked.
----- Original Message ----- From: "Matt Stafford" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 10, 2008 2:58 AM Subject: Re: [hlcoders] Any Source 2007 code update? > -- > [ Picked text/plain from multipart/alternative ] > Any word on when we're gonna be getting a code update? Starting to get > well > into Jan and heard nothing :( > > On Nov 27, 2007 4:06 PM, Mulchman <[EMAIL PROTECTED]> wrote: > >> I've said this before - you do not want to play VALVe on a VALVe server. >> Make them come to you. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton >> Sent: Monday, November 26, 2007 20:08 >> To: [email protected] >> Subject: Re: [hlcoders] Any Source 2007 code update? >> >> Maybe VALVe should have say 3 days of TF2 FRENZIES. >> >> Basically, VALVe hosted servers, VALVe employees on those servers, etc. >> >> Then we can have VALVe vs Public players and see who pwns :P >> >> Mike Durand wrote: >> > I still have some bugs to address in the SDK updates I put out earlier >> > this month. Once the more severe tools bugs are fixed I will begin >> > merging over the mod source code and make it available as a beta. I >> > don't have a firm ETA on that right now but I still plan to have it out >> > this year. >> > >> > -Mike >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Joel R. >> > Sent: Monday, November 26, 2007 4:06 PM >> > To: hlcoders >> > Subject: [hlcoders] Any Source 2007 code update? >> > >> > Is there any news regarding the delays for the Source 2007 sdk code to >> > be released? I've put the entire mod on hold until it gets released >> > as I expected it to be rather soon. There has been complete silence >> > lately regarding what's happening or what's needed to happen to roll >> > it out to us folks that are waiting. I'd rather get a rough draft now >> > to begin the implementation than blindly wait months for it to be >> > released and be taken by suprise to begin the long merging process. >> > >> > Any news would be appreciated, thanks! >> > >> > -Joel >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

