And make sure if your using CS Biped that your exporter supports exporting them first...
- Jed On 11/01/2008, Minh <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yea, you can use CS Biped.. Just make sure you name the bones the same way > they're named in the XSI Skeleton *IF* you plan on using any of the existing > .qc sample files included in the SDK. > > ie. When you export your .smds, the .smd bone names should look like. > > "ValveBiped.Bip01_Pelvis" > "ValveBiped.Bip01_Spine" > etc... > > It's just MUCH easier if you follow the Valve naming convention as it allows > you to use a lot of their existing .qc files as templates to create your own > .qc file. If you are really good though, you can write .qc files from > scratch (which is VERY difficult) > > > ----- Original Message ----- > From: "bobby smith" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 10, 2008 4:22 PM > Subject: [hlcoders] character studio biped? > > > -- > [ Picked text/plain from multipart/alternative ] > From what I understand Character Studio bipeds are usable in Source, however > there is no documentation. On the Valve Dev Wiki it says that the xsi > bipeds are very similar due to the team switching to XSI. Is it as simple > as following the Valve bone naming condition and creating custom animations? > Does anyone have some insight on this? > > > --------------------------------- > Looking for last minute shopping deals? Find them fast with Yahoo! Search. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

