Just use cannonfodders SMD export. Weve been using our custom biped rigs with custom qcs for ages, it works a charm and is not that hard btw.
> And make sure if your using CS Biped that your exporter supports > exporting them first... > > - Jed > > On 11/01/2008, Minh <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> Yea, you can use CS Biped.. Just make sure you name the bones the same >> way >> they're named in the XSI Skeleton *IF* you plan on using any of the >> existing >> .qc sample files included in the SDK. >> >> ie. When you export your .smds, the .smd bone names should look like. >> >> "ValveBiped.Bip01_Pelvis" >> "ValveBiped.Bip01_Spine" >> etc... >> >> It's just MUCH easier if you follow the Valve naming convention as it >> allows >> you to use a lot of their existing .qc files as templates to create your >> own >> .qc file. If you are really good though, you can write .qc files from >> scratch (which is VERY difficult) >> >> >> ----- Original Message ----- >> From: "bobby smith" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Thursday, January 10, 2008 4:22 PM >> Subject: [hlcoders] character studio biped? >> >> >> -- >> [ Picked text/plain from multipart/alternative ] >> From what I understand Character Studio bipeds are usable in Source, >> however >> there is no documentation. On the Valve Dev Wiki it says that the xsi >> bipeds are very similar due to the team switching to XSI. Is it as >> simple >> as following the Valve bone naming condition and creating custom >> animations? >> Does anyone have some insight on this? >> >> >> --------------------------------- >> Looking for last minute shopping deals? Find them fast with Yahoo! >> Search. >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

