-- [ Picked text/plain from multipart/alternative ] you have to delete what you add. purging just removes the elements.
On Jan 11, 2008 11:35 AM, Jamie Femia <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Am I right in assuming that if you have a vector of pointers, that point > to > things you create with "new", you have to either call delete on each > element > or use PurgeAndDeleteElements()? Because that's what I've been using up > until recently, where it seems that trying to delete elements from a > pointer > vector on destruction of whatever they are members of just causes the game > to crash with a memory error. Removing the calls to delete stop the crash, > but unless CUtlVector automatically cleans up your memory for you, won't > this just create MASSIVE memory leaks? As far as I knew, CUtlVector > didn't > magically look after your memory for you... was I wrong? > > J > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

