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Then why is it that when I try and delete the elements it crashes the game?
lol...

On Jan 11, 2008 5:37 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

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> you have to delete what you add. purging just removes the elements.
>
> On Jan 11, 2008 11:35 AM, Jamie Femia <[EMAIL PROTECTED]> wrote:
>
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> > Am I right in assuming that if you have a vector of pointers, that point
> > to
> > things you create with "new", you have to either call delete on each
> > element
> > or use PurgeAndDeleteElements()? Because that's what I've been using up
> > until recently, where it seems that trying to delete elements from a
> > pointer
> > vector on destruction of whatever they are members of just causes the
> game
> > to crash with a memory error. Removing the calls to delete stop the
> crash,
> > but unless CUtlVector automatically cleans up your memory for you, won't
> > this just create MASSIVE memory leaks?  As far as I knew, CUtlVector
> > didn't
> > magically look after your memory for you... was I wrong?
> >
> > J
> > --
> >
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> >
>
>
> --
> -omega
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>
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