Hi again Im writing a paper at the moment on sound design for games and i have a few questions some of you may be able to help me out with! I have been enjoying manipulating and creating soundscapes in the hl2 engine, and have been using hammer since CS 1.4. I'm especially interested in the DSP built into the source engine. Does anyone know any details of how the DSP system calculates the echo/ reverb for the room size/room geometry? is it rt-60 based? is it modular? is it possible to add DSP code without a total re-compile? How are these DSP elements written? Does anyone also have any good resources on the sound engine used within source? i have found some sparse documentation, and the SDK references but i would love to know the workings on a lower level than these provide.
Hope someone can point me in the right direction, Thanks Ant _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

