You would want to maybe email [EMAIL PROTECTED]
and ask them about it as the source engine uses the
miles sound system for a large part of its playback.

Adam

--- Anthony Mann <[EMAIL PROTECTED]> wrote:

> Hi again
>
> Im writing a paper at the moment on sound design for
> games and i have
> a few questions some of you may be able to help me
> out with!
> I have been enjoying manipulating and creating
> soundscapes in the hl2
> engine, and have been using hammer since CS 1.4. I'm
> especially
> interested in the DSP built into the source engine.
> Does anyone know any details of how the DSP system
> calculates the echo/
> reverb for the room size/room geometry? is it rt-60
> based? is it
> modular? is it possible to add DSP code without a
> total re-compile?
> How are these DSP elements written?
> Does anyone also have any good resources on the
> sound engine used
> within source? i have found some sparse
> documentation, and the SDK
> references but i would love to know the workings on
> a lower level than
> these provide.
>
> Hope someone can point me in the right direction,
> Thanks
> Ant
>
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>


--------
Owner Nigredo Studios http://www.nigredostudios.com


      
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