You would want to maybe email [EMAIL PROTECTED] and ask them about it as the source engine uses the miles sound system for a large part of its playback.
Adam --- Anthony Mann <[EMAIL PROTECTED]> wrote: > Hi again > > Im writing a paper at the moment on sound design for > games and i have > a few questions some of you may be able to help me > out with! > I have been enjoying manipulating and creating > soundscapes in the hl2 > engine, and have been using hammer since CS 1.4. I'm > especially > interested in the DSP built into the source engine. > Does anyone know any details of how the DSP system > calculates the echo/ > reverb for the room size/room geometry? is it rt-60 > based? is it > modular? is it possible to add DSP code without a > total re-compile? > How are these DSP elements written? > Does anyone also have any good resources on the > sound engine used > within source? i have found some sparse > documentation, and the SDK > references but i would love to know the workings on > a lower level than > these provide. > > Hope someone can point me in the right direction, > Thanks > Ant > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

