--
[ Picked text/plain from multipart/alternative ]
Hi,
So I haven't been having much luck with getting something remotely close to
what I want happening to work. Basically, I'm trying to attach the Kleiner
model to the shoulder of the player model. I found out from Tony that I should
do a FollowEntity( pPlayer, false ) and set the origin and angles of the model
before I call FollowEntity. Unfortunately, no matter where I set the origin of
the entity, the feet of the model are always stuck at the feet of the player
model. I'm still kind of confused as to how FollowEntity works, and if I
should be using that on the client or server. My ultimate goal would be to
have the Kleiner model's hip area appear to be stuck to the player's shoulder,
and have the model be a client side ragdoll, since the model is supposed to be
hanging limply over the player's shoulder (if you've ever played Science &
Industry, this is the part where you have the players carrying the scientists).
But for right now, I would be
satisfied just to get the model unstuck from the player's feet and in a
position of my liking.
Any help would be appreciated,
Garrett
____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders