I think you need to either add an attachment to the player model at
the shoulder and lookup  the origin of that or look-up the origin of
the specific bone in the player model.

I think whats happening is you just getting the players default origin
which is is on the ground between their feet.

- Jed

On 16/01/2008, Garrett <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
> So I haven't been having much luck with getting something remotely close to 
> what I want happening to work.  Basically, I'm trying to attach the Kleiner 
> model to the shoulder of the player model.  I found out from Tony that I 
> should do a FollowEntity( pPlayer, false ) and set the origin and angles of 
> the model before I call FollowEntity.  Unfortunately, no matter where I set 
> the origin of the entity, the feet of the model are always stuck at the feet 
> of the player model.  I'm still kind of confused as to how FollowEntity 
> works, and if I should be using that on the client or server.  My ultimate 
> goal would be to have the Kleiner model's hip area appear to be stuck to the 
> player's shoulder, and have the model be a client side ragdoll, since the 
> model is supposed to be hanging limply over the player's shoulder (if you've 
> ever played Science & Industry, this is the part where you have the players 
> carrying the scientists).  But for right now, I would be
>  satisfied just to get the model unstuck from the player's feet and in a 
> position of my liking.
>
> Any help would be appreciated,
> Garrett
>
>
>
>
>       
> ____________________________________________________________________________________
> Be a better friend, newshound, and
> know-it-all with Yahoo! Mobile.  Try it now.  
> http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to