I think you need to either add an attachment to the player model at the shoulder and lookup the origin of that or look-up the origin of the specific bone in the player model.
I think whats happening is you just getting the players default origin which is is on the ground between their feet. - Jed On 16/01/2008, Garrett <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, > So I haven't been having much luck with getting something remotely close to > what I want happening to work. Basically, I'm trying to attach the Kleiner > model to the shoulder of the player model. I found out from Tony that I > should do a FollowEntity( pPlayer, false ) and set the origin and angles of > the model before I call FollowEntity. Unfortunately, no matter where I set > the origin of the entity, the feet of the model are always stuck at the feet > of the player model. I'm still kind of confused as to how FollowEntity > works, and if I should be using that on the client or server. My ultimate > goal would be to have the Kleiner model's hip area appear to be stuck to the > player's shoulder, and have the model be a client side ragdoll, since the > model is supposed to be hanging limply over the player's shoulder (if you've > ever played Science & Industry, this is the part where you have the players > carrying the scientists). But for right now, I would be > satisfied just to get the model unstuck from the player's feet and in a > position of my liking. > > Any help would be appreciated, > Garrett > > > > > > ____________________________________________________________________________________ > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

