You need to store a class object for each player which stores all the class
specific things you want in your mod. Then when those things are needed you
access the values to be used from the player's class object. It also is
useful to associate unique gamemovements with your classes if you want to do
something like in tf2 how a scout can double jump and others can't, etc.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kushan
Gunasekera
Sent: Monday, January 21, 2008 4:45 AM
To: [email protected]
Subject: [hlcoders] Player Class System

--
[ Picked text/plain from multipart/alternative ]
I was wondering how you can implement a player class system like there is in
Counter Strike or Counter Strike: Source. It is just pure cosmetics (has no
affect on anything such as health, weapon etc. just a different model file).
I already have 2 teams so I would just like classes for those 2 teams. I
have an image here (I knows its crappy but it should give you the basic
idea): http://www.imagehosting.com/show.php/1524455_untitled.bmp.html

I also would like to know why every time I press on say the Rebels button
when I select a team, I suicide and then I spawn as a rebel. I'm not very
good at coding so could you please tell me what to do exactly? Thanks.
--

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