-- [ Picked text/plain from multipart/alternative ] UTIL_VecToYaw( playerPos - turretPos ) and UTIL_VecToPitch will give you the yaw and pitch which you can then use as the ideal angles then just set your pose params to the difference between your angle and those, clamp if necessary. The UTIL functions use some trig which you should take a look at since it does come in handy for atleast understanding how to go about solving some of these types of issues. --
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