What was the old model? Scratch SDK and HL2MP sdk use different animation
systems so maybe trying to use a model that was not setup to support those
animation types would cause the crash.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jamie Lea
Sent: Tuesday, January 22, 2008 3:55 AM
To: [email protected]
Subject: [hlcoders] Thirdperson Crashing

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[ Picked text/plain from multipart/alternative ]
Hey there,
I have just followed these tutorials on the wavelength on adding thirdperson
camera translucency to a "from scratch" SDK build.

http://articles.thewavelength.net/645/
http://articles.thewavelength.net/699/

It works great, now the problem is that when I do something too intensive
such as firing a weapon for more than 1 second or opening the console and
typing something long the game just crashes.

I had a look in the debugger and it said something to do with the bone
setup. So I replaced the model with something else, namely a Terrorist model
from Counter-Strike and the problem ceases, although I can't see any
animations.

Does anyone have any ideas?
--

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