:'(

Mike Durand wrote:
Hi All-

We're unfortunately not going to be able to put the update on Steam tonight. 
It's all ready to go and we'll make it available tomorrow morning Seattle time.

I know that it's disappointing and I apologize.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Wednesday, January 23, 2008 5:31 PM
To: [email protected]
Subject: RE: [hlcoders] New update.

I'm finishing up the release notes now after spending the day fixing some 
issues. It will be available later this evening. I'll update you when it goes 
live.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras 
(memzero)
Sent: Wednesday, January 23, 2008 5:16 PM
To: [email protected]
Subject: Re: [hlcoders] New update.

I was hoping it would be out by the time I got back from work, but no :(

//   Adam Maras (memzero)

Jake Breen wrote:

Guess we're either not getting it or midnight launch?


Benjamin Bunse wrote:

Finally the update :)

There is no cake!

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jake Breen
Gesendet: Mittwoch, 23. Januar 2008 21:11
An: [email protected]
Betreff: Re: [hlcoders] New update.

Sooo...while we wait for the update, who wants some cake?

Joel R. wrote:


--
[ Picked text/plain from multipart/alternative ]
Usually a couple minutes past midnight =)

On Jan 23, 2008 10:42 AM, Tobias Kammersgaard


<[EMAIL PROTECTED]>


wrote:




--
[ Picked text/plain from multipart/alternative ]
Either that, or to avoid the refence to Valve time ;)
http://developer.valvesoftware.com/wiki/Valve_time

/ProZak


On 23/01/2008, Paul Peloski <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
Don't get your hopes up. Notice how he left off the year on 1/23. He
really
means 1/23/2009. Why else would he specify the date in that format
when



he



could have just said "later today."

Regards,

Paul

On Jan 23, 2008 4:54 AM, Tom Leighton <[EMAIL PROTECTED]>



wrote:



Cheers Mike.

:O TODAYS THE 23RD

Awesome, cheers Mike

Matt Stafford wrote:



--
[ Picked text/plain from multipart/alternative ]
Cheers for the update Mike.

On Jan 23, 2008 4:58 PM, Mike Durand <[EMAIL PROTECTED]>



wrote:



Hi All-

I'm just testing a release candidate now. If there aren't any



showstoppers



then we will have a public beta starting on 1/23. I'll keep you



posted.



Thanks for your patience.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Tuesday, January 22, 2008 6:59 PM
To: [email protected]
Subject: Re: [hlcoders] New update.

über ditto

Matt Stafford wrote:




--
[ Picked text/plain from multipart/alternative ]
Ditto.

On 1/23/08, Joel R. <[EMAIL PROTECTED]> wrote:





--
[ Picked text/plain from multipart/alternative ]
Is the Steam update nearing completion?  I've got a lot of
coding



ahead



of




me and I'd love to get started soon.

On Jan 15, 2008 6:58 PM, Brandon Dunham <[EMAIL PROTECTED]>



wrote:



--
[ Picked text/plain from multipart/alternative ]
I agree with this, even something like this:
-EP1 Engine
=HL2
=HL2: DM
=HL2: EP1
-Orange Box Engine
=Portal
=Team Fortress 2

But then again, I guess it might have something to do with the



game



config.







From: [EMAIL PROTECTED]
To: [email protected]
Subject: Re: [hlcoders] New update.
Date: Tue, 15 Jan 2008 15:26:26 -0700

I apologize if I'm overstepping my bounds, but may I make a




suggestion




to change your change slightly? I know everyone on this list



will



understand the purpose of the engine selector list box and why



the



games





are separated, but if you're already integrating the Orange
Box



and



Episode 1 SDK Launchers, why not simply combine the games in



one



single





list box? I suggest this from a user experience and end user





simplicity





standpoint... having one list with all the games, just like it



used



to




be, will cause less questions to be asked by people who are
new



to



the




SDK.





//   Adam Maras (memzero)

Mike Durand wrote:





That change comment shouldn't have gone out when it did so



there



is



no





change in the SDK Launcher yet. When it does get updated then



you



will





have a drop-list of engine versions that removed the need to



add



the



"-engine" start option.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of



Tom



Leighton





Sent: Tuesday, January 15, 2008 12:42 AM
To: [email protected]
Subject: Re: [hlcoders] New update.

Same, i cant see any changes to the source sdk launcher...
The



same



old





dropdown box for games, and -engine ep1 still has effect.


Jake Breen wrote:






Anyone know what this changes?
"

   * SDK Launcher now has a drop list of engine versions in





addition





to






     a drop list of games/mods. This eliminates the need to



specify



     engine version as a launch option"


From the latest steam update...no changes to source sdk
on my





side...





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_________________________________________________________________



Make distant family not so distant with Windows Vista(R) +



Windows



Live(tm).





http://www.microsoft.com/windows/digitallife/keepintouch.mspx?ocid=TXT_TAGLM

_CPC_VideoChat_distantfamily_012008


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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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http://www.wraiyth.com
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