I tried that - it updated but spectacularly doesn't work. Selecting any
OB game and starting Hammer = instant crash. I'm assuming from the date
in the commandline that this isn't the "proper" update to be released later.

Mark Chandler wrote:
Try this:

-> cmdline: steam -beta srcsdk0122

Mines updating atm

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford
Sent: Thursday, January 24, 2008 1:03 PM
To: [email protected]
Subject: Re: [hlcoders] New update.

--
[ Picked text/plain from multipart/alternative ]
Ditto, but for some reason I'm not surprised :P

On Jan 24, 2008 1:57 PM, Jake Breen <[EMAIL PROTECTED]> wrote:


Dang, I wanted to get a chance to check it all before tomorrow..oh well..

Adam Maras (memzero) wrote:

:'(

Mike Durand wrote:

Hi All-

We're unfortunately not going to be able to put the update on Steam
tonight. It's all ready to go and we'll make it available tomorrow
morning Seattle time.

I know that it's disappointing and I apologize.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Wednesday, January 23, 2008 5:31 PM
To: [email protected]
Subject: RE: [hlcoders] New update.

I'm finishing up the release notes now after spending the day fixing
some issues. It will be available later this evening. I'll update you
when it goes live.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Maras (memzero)
Sent: Wednesday, January 23, 2008 5:16 PM
To: [email protected]
Subject: Re: [hlcoders] New update.

I was hoping it would be out by the time I got back from work, but no

:(

//   Adam Maras (memzero)

Jake Breen wrote:


Guess we're either not getting it or midnight launch?


Benjamin Bunse wrote:


Finally the update :)

There is no cake!

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jake
Breen
Gesendet: Mittwoch, 23. Januar 2008 21:11
An: [email protected]
Betreff: Re: [hlcoders] New update.

Sooo...while we wait for the update, who wants some cake?

Joel R. wrote:



--
[ Picked text/plain from multipart/alternative ]
Usually a couple minutes past midnight =)

On Jan 23, 2008 10:42 AM, Tobias Kammersgaard



<[EMAIL PROTECTED]>



wrote:





--
[ Picked text/plain from multipart/alternative ]
Either that, or to avoid the refence to Valve time ;)
http://developer.valvesoftware.com/wiki/Valve_time

/ProZak


On 23/01/2008, Paul Peloski <[EMAIL PROTECTED]> wrote:




--
[ Picked text/plain from multipart/alternative ]
Don't get your hopes up. Notice how he left off the year on
1/23. He
really
means 1/23/2009. Why else would he specify the date in that format
when




he




could have just said "later today."

Regards,

Paul

On Jan 23, 2008 4:54 AM, Tom Leighton <[EMAIL PROTECTED]



wrote:




Cheers Mike.

:O TODAYS THE 23RD

Awesome, cheers Mike

Matt Stafford wrote:




--
[ Picked text/plain from multipart/alternative ]
Cheers for the update Mike.

On Jan 23, 2008 4:58 PM, Mike Durand <[EMAIL PROTECTED]>




wrote:




Hi All-

I'm just testing a release candidate now. If there aren't any




showstoppers




then we will have a public beta starting on 1/23. I'll keep you




posted.




Thanks for your patience.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Tom

Leighton

 Sent: Tuesday, January 22, 2008 6:59 PM
To: [email protected]
Subject: Re: [hlcoders] New update.

über ditto

Matt Stafford wrote:





--
[ Picked text/plain from multipart/alternative ]
Ditto.

On 1/23/08, Joel R. <[EMAIL PROTECTED]> wrote:






--
[ Picked text/plain from multipart/alternative ]
Is the Steam update nearing completion?  I've got a lot of
coding




ahead




of





me and I'd love to get started soon.

On Jan 15, 2008 6:58 PM, Brandon Dunham <[EMAIL PROTECTED]>




wrote:




--
[ Picked text/plain from multipart/alternative ]
I agree with this, even something like this:
-EP1 Engine
=HL2
=HL2: DM
=HL2: EP1
-Orange Box Engine
=Portal
=Team Fortress 2

But then again, I guess it might have something to do with
the




game




config.








From: [EMAIL PROTECTED]
To: [email protected]
Subject: Re: [hlcoders] New update.
Date: Tue, 15 Jan 2008 15:26:26 -0700

I apologize if I'm overstepping my bounds, but may I make a





suggestion





to change your change slightly? I know everyone on this

list



will




understand the purpose of the engine selector list box
and why




the




games






are separated, but if you're already integrating the Orange
Box




and




Episode 1 SDK Launchers, why not simply combine the games

in



one




single






list box? I suggest this from a user experience and end

user





simplicity






standpoint... having one list with all the games, just
like it




used




to





be, will cause less questions to be asked by people who are
new




to




the





SDK.






//   Adam Maras (memzero)

Mike Durand wrote:






That change comment shouldn't have gone out when it did so




there




is




no






change in the SDK Launcher yet. When it does get updated
then




you




will






have a drop-list of engine versions that removed the
need to




add




the




"-engine" start option.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf

Of



Tom




Leighton






Sent: Tuesday, January 15, 2008 12:42 AM
To: [email protected]
Subject: Re: [hlcoders] New update.

Same, i cant see any changes to the source sdk launcher...
The




same




old






dropdown box for games, and -engine ep1 still has effect.


Jake Breen wrote:







Anyone know what this changes?
"

   * SDK Launcher now has a drop list of engine
versions in






addition






to







     a drop list of games/mods. This eliminates the
need to




specify




     engine version as a launch option"


From the latest steam update...no changes to source sdk
on my






side...






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Make distant family not so distant with Windows Vista(R) +




Windows




Live(tm).






http://www.microsoft.com/windows/digitallife/keepintouch.mspx?ocid=TXT_TAGLM

_CPC_VideoChat_distantfamily_012008



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