--
[ Picked text/plain from multipart/alternative ]
Same problem :(
I also noticed that the dll's ain't being copied to the bin folder after a 
compile.



> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: 
> [hlcoders] New update.> Date: Thu, 24 Jan 2008 11:44:05 -0700> > This game is 
> currently unavailable.> Please try again at another time.> > I had assumed I 
> was getting this message on an Orange Box test mod> because the Source SDK 
> Base was unavailable.> > // Adam Maras (memzero)> > Mike Durand wrote:> > 
> It's actually out right now, but doesn't show up in the Tools menu like> > 
> the other one does. If you specify 218 as your mod's SteamAppId then you> > 
> will be loading the *new* Source SDK Base and if you specify 215 then> > you 
> get the familiar one.> >> > 218 loads the same content that 215 does. The 
> only difference is that it> > loads the Orange Box engine cache instead of 
> the Ep1 engine cache.> > Because they are essentially the same we decided it 
> would be confusing> > to expose the new Source SDK Base on the tools menu 
> along with the old> > one.> >> > -Mike> >> > -----Original Message-----> > 
> From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras> 
> > (memzero)> > Sent: Thursday, January 24, 2008 10:19 AM> > To: 
> [email protected]> > Subject: Re: [hlcoders] New update.> >> > 
> Mike, when can we expect to see the new Source SDK *Base* out?> >> > // Adam 
> Maras (memzero)> >> > Mike Durand wrote:> >> >> Yes, it is fixed and will be 
> part of the release. Be warned that the> >> more detailed preview mode (3D 
> Ray-traced Lighting Preview) can take a> >> long time on complex maps. But if 
> you're patient you'll see the scene> >> rendered in a new child window.> >>> 
> >> -Mike> >>> >> -----Original Message-----> >> From: [EMAIL PROTECTED]> >> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan> >>> > -------> >> >> Sent: 
> Thursday, January 24, 2008 10:03 AM> >> To: [email protected]> 
> >> Subject: Re: [hlcoders] New update.> >>> >> --> >> [ Picked text/plain 
> from multipart/alternative ]> >> Hi, mike - is light preview all fixed in 
> this version?> >>> >> I might actually weep if it isn't.> >>> >> On Jan 24, 
> 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:> >>> >>> >>> >>> Hey 
> mike, why wasn't it a beta in the steam settings like the> >>>> >>>> >> 
> community?> >>> >>> >>> Thought command line betas where a thing of the 
> past.> >>>> >>> -----Original Message-----> >>> From: [EMAIL PROTECTED]> >>> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike> >>>> >>>> >> Durand> >>> >>> >>> 
> Sent: Friday, January 25, 2008 2:26 AM> >>> To: 
> [email protected]> >>> Subject: RE: [hlcoders] New update.> 
> >>>> >>> My first thought is that we need to change the naming convention 
> for> >>>> >>>> >> our> >>> >>> >>> public betas.:)> >>>> >>> And just to make 
> it clear: this new version of the SDK has both the> >>>> >>>> >> old> >>> >>> 
> >>> Ep1 mod source code and the Orange Box mod source code. If you set> >>>> 
> > the> >> >>> active engine to "HL2:Ep1" then the create mod wizard will copy 
> the> >>>> >>>> >> old> >>> >>> >>> source code to your mod directory. If 
> "Orange Box" is your active> >>>> >>>> >> engine> >>> >>> >>> when you create 
> a mod then you'll get the new stuff. This way we> >>>> >>>> >> aren't> >>> 
> >>> >>> forcing people to port their mods to the newer engine.> >>>> >>> 
> -Mike> >>>> >>> -----Original Message-----> >>> From: [EMAIL PROTECTED]> >>> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom> >>>> >>>> >> Leighton> >>> >>> 
> >>> Sent: Thursday, January 24, 2008 8:33 AM> >>> To: 
> [email protected]> >>> Subject: Re: [hlcoders] New update.> 
> >>>> >>> The new style ConCommands are in, so i assume its NEWER code than 
> the> >>> normal sdk :P> >>>> >>> I wonder what Mike thinks of us all now, ban 
> us all from hlcoders for> >>> hackage, or just shrug it off and hire us all? 
> :P> >>>> >>> Keeper wrote:> >>>> >>>> >>>> Strange, because I looked at some 
> of the headers released for the> >>>>> >>>>> >>> plugins,> >>>> >>>> >>>> and 
> they don't match with what's in the gcf.> >>>>> >>>> Imma wait. :)> >>>>> 
> >>>> -----Original Message-----> >>>> From: Ed Kehoe [mailto:[EMAIL 
> PROTECTED]> >>>> Sent: Thursday, January 24, 2008 10:41 AM> >>>> To: 
> [email protected]> >>>> Subject: Re: [hlcoders] New update.> 
> >>>>> >>>> --> >>>> [ Picked text/plain from multipart/alternative ]> >>>> 
> Yeah, visual comparison took all of 5 seconds. The directory> >>>>> >>>>> >> 
> structure> >>> >>> >>> is> >>>> >>>> >>>> completely different, and the 
> VS2003 solution files are gone.> >>>>> >>>> Rejoice, people, for the promised 
> day has finally come! :D> >>>>> >>>> On Jan 24, 2008 10:38 AM, Sander van 
> Noort> >>>>> >>>>> >>> <[EMAIL PROTECTED]>> >>>> >>>> >>>> wrote:> >>>>> 
> >>>>> >>>>> >>>>> >>>>> --> >>>>> [ Picked text/plain from 
> multipart/alternative ]> >>>>> The steamappid in the gameinfo.txt is 
> different too. It is 218 now.> >>>>>> >>>>>> >>> So it> >>>> >>>> >>>>> is 
> likely the updated one.> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> From: [EMAIL 
> PROTECTED]> To: [email protected]>> >>>>>>> >>>>>>> >>> 
> Subject:> >>>> >>>> >>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 
> 10:23:37 -0500>> >>>>>> >>>>>> >>> --> [> >>>> >>>> >>>>> Picked text/plain 
> from multipart/alternative ]> I'm pretty sure it> >>>>>> >>>>>> >>> is,> >>>> 
> >>>> >>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster 
> code> >>>>>> >>>>>> >> in> >>> >>> >>> it.> >>>> >>>> >>>>> I'll make a 
> visual comparison with the older code just to> be sure> >>>>>> >>>>>> >>>>>> 
> >>>> though.>> >>>>> >>>>> >>>>> >>>>>> On Jan 24, 2008 10:07 AM, Keeper 
> <[EMAIL PROTECTED]>> >>>>>>> >>>>>>> >> wrote:>> >>> >>> >>>>> The orange box 
> code?> >> > Don't think so.> >> > -----Original> >>>>>> >>>>>> >>>>>> >>>> 
> Message----->> >>>>> >>>>> >>>>> >>>>>> From: Harry Pidcock [mailto:[EMAIL 
> PROTECTED]> > Sent: Thursday,> >>>>>>> >>>>>>> >>>>>>> >>>>> January 24, 2008 
> 9:22 AM> > To: [email protected]> >> >>>>> Subject: Re: 
> [hlcoders] New update.> >> >> >> > The code is in the> >>>>>> >>>>>> >>> 
> srcsdk> >>>> >>>> >>>>> gcf.> >> > I'm building it now. So far it compiles.> 
> >> >> >> >>>>>> >>>>>> >> Message:> >>> >>> >>> 2> >> >>>> >>>> >>>>> Date: 
> Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <> >>>>> [EMAIL 
> PROTECTED]>> > To: [email protected]> >> >>>>>> >>>>>> >> 
> Subject:> >>> >>> >>> Re:> >>>> >>>> >>>>> [hlcoders] New update.> > 
> Reply-To:> >>>>>> >>>>>> >> [email protected]>> >>> >>> >>>>> 
> For the Episode 1-engined games, the shaded and lightmap views> >>>>>> >>>>>> 
> >> work>> >>> >>> >>>> again> >>>>> >>>>> >>>>> >>>>> (not the lighting 
> preview, though). I can't get Hammer to work at>> >>>>>> >>>>>> >>> all> >>>> 
> >>>> >>>> for> >>>>> >>>>> >>>>> >>>>> the OB games.> >> >> >> >>>>>> >>>>>> 
> >>> _______________________________________________> >> >>>> >>>> >>>> To> 
> >>>>> >>>>> >>>>> >>>>> unsubscribe, edit your list preferences, or view the 
> list> >>>>>> >>>>>> >> archives,>> >>> >>> >>>>> please visit:> >> >>>>>> 
> >>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> >>>> 
> >>>> >>>>>>>>>>>> _______________________________________________> > To> 
> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>> unsubscribe, edit your list 
> preferences, or view the list> >>>>>> >>>>>> >> archives,>> >>> >>> >>>>> 
> please visit:> >> >>>>>> >>>>>> >>> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> >>>> >>>> >>>>>>>>> 
> --> > _______________________________________________> To> >>>>>>>>>> 
> >>>>>>>>>> >>>>>>>>>> >>>> unsubscribe,> >>>>> >>>>> >>>>> >>>>> edit your 
> list preferences, or view the list archives, please> >>>>>> >>>>>> >> 
> visit:>> >>> >>> >>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> >>>>> 
> _________________________________________________________________> >>>>> 
> Probeer Live Search: de zoekmachine van de makers van MSN!> >>>>> 
> http://www.live.com/?searchOnly=true> >>>>> --> >>>>>> >>>>> 
> _______________________________________________> >>>>> To unsubscribe, edit 
> your list preferences, or view the list> >>>>>> >>>>>> >>> archives,> >>>> 
> >>>> >>>>> please visit:> >>>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>>> >>>>>> >>>>>> 
> >>>>>> >>>>>> >>>> --> >>>>> >>>> 
> _______________________________________________> >>>> To unsubscribe, edit 
> your list preferences, or view the list> >>>>> >>>>> >> archives,> >>> >>> 
> >>>> please visit:> >>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>> >>>>> >>>>> 
> >>>> _______________________________________________> >>>> To unsubscribe, 
> edit your list preferences, or view the list> >>>>> >>>>> >> archives,> >>> 
> >>> >>> please visit:> >>>> >>>> >>>> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>> >>>>> >>>>> 
> >>>>> >>>>> >>> _______________________________________________> >>> To 
> unsubscribe, edit your list preferences, or view the list> >>>> > archives,> 
> >> >>> please visit:> >>> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>>> >>> 
> _______________________________________________> >>> To unsubscribe, edit 
> your list preferences, or view the list> >>>> > archives,> >> >>> please 
> visit:> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>> 
> _______________________________________________> >>> To unsubscribe, edit 
> your list preferences, or view the list> >>>> >>>> >> archives,> >>> >>> >>> 
> please visit:> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> 
> >>>> >>>> >>>> >>>> >> --> >>> >> 
> _______________________________________________> >> To unsubscribe, edit your 
> list preferences, or view the list archives,> >> please visit:> >> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >> 
> _______________________________________________> >> To unsubscribe, edit your 
> list preferences, or view the list archives,> >>> > please visit:> >> >> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >>> >> > 
> _______________________________________________> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > 
> _______________________________________________> > To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > 
> _______________________________________________> To unsubscribe, edit your 
> list preferences, or view the list archives, please visit:> 
> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
_________________________________________________________________
De mooiste afbeeldingen van Angelina Jolie vind je met Live Search
http://search.live.com/images/results.aspx?q=angelina%20jolie&FORM=MIINTM
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to