-- [ Picked text/plain from multipart/alternative ] Same problem :( I also noticed that the dll's ain't being copied to the bin folder after a compile.
> From: [EMAIL PROTECTED]> To: [email protected]> Subject: Re: > [hlcoders] New update.> Date: Thu, 24 Jan 2008 11:44:05 -0700> > This game is > currently unavailable.> Please try again at another time.> > I had assumed I > was getting this message on an Orange Box test mod> because the Source SDK > Base was unavailable.> > // Adam Maras (memzero)> > Mike Durand wrote:> > > It's actually out right now, but doesn't show up in the Tools menu like> > > the other one does. If you specify 218 as your mod's SteamAppId then you> > > will be loading the *new* Source SDK Base and if you specify 215 then> > you > get the familiar one.> >> > 218 loads the same content that 215 does. The > only difference is that it> > loads the Orange Box engine cache instead of > the Ep1 engine cache.> > Because they are essentially the same we decided it > would be confusing> > to expose the new Source SDK Base on the tools menu > along with the old> > one.> >> > -Mike> >> > -----Original Message-----> > > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras> > > (memzero)> > Sent: Thursday, January 24, 2008 10:19 AM> > To: > [email protected]> > Subject: Re: [hlcoders] New update.> >> > > Mike, when can we expect to see the new Source SDK *Base* out?> >> > // Adam > Maras (memzero)> >> > Mike Durand wrote:> >> >> Yes, it is fixed and will be > part of the release. Be warned that the> >> more detailed preview mode (3D > Ray-traced Lighting Preview) can take a> >> long time on complex maps. But if > you're patient you'll see the scene> >> rendered in a new child window.> >>> > >> -Mike> >>> >> -----Original Message-----> >> From: [EMAIL PROTECTED]> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan> >>> > -------> >> >> Sent: > Thursday, January 24, 2008 10:03 AM> >> To: [email protected]> > >> Subject: Re: [hlcoders] New update.> >>> >> --> >> [ Picked text/plain > from multipart/alternative ]> >> Hi, mike - is light preview all fixed in > this version?> >>> >> I might actually weep if it isn't.> >>> >> On Jan 24, > 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:> >>> >>> >>> >>> Hey > mike, why wasn't it a beta in the steam settings like the> >>>> >>>> >> > community?> >>> >>> >>> Thought command line betas where a thing of the > past.> >>>> >>> -----Original Message-----> >>> From: [EMAIL PROTECTED]> >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike> >>>> >>>> >> Durand> >>> >>> >>> > Sent: Friday, January 25, 2008 2:26 AM> >>> To: > [email protected]> >>> Subject: RE: [hlcoders] New update.> > >>>> >>> My first thought is that we need to change the naming convention > for> >>>> >>>> >> our> >>> >>> >>> public betas.:)> >>>> >>> And just to make > it clear: this new version of the SDK has both the> >>>> >>>> >> old> >>> >>> > >>> Ep1 mod source code and the Orange Box mod source code. If you set> >>>> > > the> >> >>> active engine to "HL2:Ep1" then the create mod wizard will copy > the> >>>> >>>> >> old> >>> >>> >>> source code to your mod directory. If > "Orange Box" is your active> >>>> >>>> >> engine> >>> >>> >>> when you create > a mod then you'll get the new stuff. This way we> >>>> >>>> >> aren't> >>> > >>> >>> forcing people to port their mods to the newer engine.> >>>> >>> > -Mike> >>>> >>> -----Original Message-----> >>> From: [EMAIL PROTECTED]> >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Tom> >>>> >>>> >> Leighton> >>> >>> > >>> Sent: Thursday, January 24, 2008 8:33 AM> >>> To: > [email protected]> >>> Subject: Re: [hlcoders] New update.> > >>>> >>> The new style ConCommands are in, so i assume its NEWER code than > the> >>> normal sdk :P> >>>> >>> I wonder what Mike thinks of us all now, ban > us all from hlcoders for> >>> hackage, or just shrug it off and hire us all? > :P> >>>> >>> Keeper wrote:> >>>> >>>> >>>> Strange, because I looked at some > of the headers released for the> >>>>> >>>>> >>> plugins,> >>>> >>>> >>>> and > they don't match with what's in the gcf.> >>>>> >>>> Imma wait. :)> >>>>> > >>>> -----Original Message-----> >>>> From: Ed Kehoe [mailto:[EMAIL > PROTECTED]> >>>> Sent: Thursday, January 24, 2008 10:41 AM> >>>> To: > [email protected]> >>>> Subject: Re: [hlcoders] New update.> > >>>>> >>>> --> >>>> [ Picked text/plain from multipart/alternative ]> >>>> > Yeah, visual comparison took all of 5 seconds. The directory> >>>>> >>>>> >> > structure> >>> >>> >>> is> >>>> >>>> >>>> completely different, and the > VS2003 solution files are gone.> >>>>> >>>> Rejoice, people, for the promised > day has finally come! :D> >>>>> >>>> On Jan 24, 2008 10:38 AM, Sander van > Noort> >>>>> >>>>> >>> <[EMAIL PROTECTED]>> >>>> >>>> >>>> wrote:> >>>>> > >>>>> >>>>> >>>>> >>>>> --> >>>>> [ Picked text/plain from > multipart/alternative ]> >>>>> The steamappid in the gameinfo.txt is > different too. It is 218 now.> >>>>>> >>>>>> >>> So it> >>>> >>>> >>>>> is > likely the updated one.> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> From: [EMAIL > PROTECTED]> To: [email protected]>> >>>>>>> >>>>>>> >>> > Subject:> >>>> >>>> >>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 > 10:23:37 -0500>> >>>>>> >>>>>> >>> --> [> >>>> >>>> >>>>> Picked text/plain > from multipart/alternative ]> I'm pretty sure it> >>>>>> >>>>>> >>> is,> >>>> > >>>> >>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster > code> >>>>>> >>>>>> >> in> >>> >>> >>> it.> >>>> >>>> >>>>> I'll make a > visual comparison with the older code just to> be sure> >>>>>> >>>>>> >>>>>> > >>>> though.>> >>>>> >>>>> >>>>> >>>>>> On Jan 24, 2008 10:07 AM, Keeper > <[EMAIL PROTECTED]>> >>>>>>> >>>>>>> >> wrote:>> >>> >>> >>>>> The orange box > code?> >> > Don't think so.> >> > -----Original> >>>>>> >>>>>> >>>>>> >>>> > Message----->> >>>>> >>>>> >>>>> >>>>>> From: Harry Pidcock [mailto:[EMAIL > PROTECTED]> > Sent: Thursday,> >>>>>>> >>>>>>> >>>>>>> >>>>> January 24, 2008 > 9:22 AM> > To: [email protected]> >> >>>>> Subject: Re: > [hlcoders] New update.> >> >> >> > The code is in the> >>>>>> >>>>>> >>> > srcsdk> >>>> >>>> >>>>> gcf.> >> > I'm building it now. So far it compiles.> > >> >> >> >>>>>> >>>>>> >> Message:> >>> >>> >>> 2> >> >>>> >>>> >>>>> Date: > Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <> >>>>> [EMAIL > PROTECTED]>> > To: [email protected]> >> >>>>>> >>>>>> >> > Subject:> >>> >>> >>> Re:> >>>> >>>> >>>>> [hlcoders] New update.> > > Reply-To:> >>>>>> >>>>>> >> [email protected]>> >>> >>> >>>>> > For the Episode 1-engined games, the shaded and lightmap views> >>>>>> >>>>>> > >> work>> >>> >>> >>>> again> >>>>> >>>>> >>>>> >>>>> (not the lighting > preview, though). I can't get Hammer to work at>> >>>>>> >>>>>> >>> all> >>>> > >>>> >>>> for> >>>>> >>>>> >>>>> >>>>> the OB games.> >> >> >> >>>>>> >>>>>> > >>> _______________________________________________> >> >>>> >>>> >>>> To> > >>>>> >>>>> >>>>> >>>>> unsubscribe, edit your list preferences, or view the > list> >>>>>> >>>>>> >> archives,>> >>> >>> >>>>> please visit:> >> >>>>>> > >>>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>> >>>> > >>>> >>>>>>>>>>>> _______________________________________________> > To> > >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>> unsubscribe, edit your list > preferences, or view the list> >>>>>> >>>>>> >> archives,>> >>> >>> >>>>> > please visit:> >> >>>>>> >>>>>> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders>> >>>> >>>> >>>>>>>>> > --> > _______________________________________________> To> >>>>>>>>>> > >>>>>>>>>> >>>>>>>>>> >>>> unsubscribe,> >>>>> >>>>> >>>>> >>>>> edit your > list preferences, or view the list archives, please> >>>>>> >>>>>> >> > visit:>> >>> >>> >>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders>> >>>>> > _________________________________________________________________> >>>>> > Probeer Live Search: de zoekmachine van de makers van MSN!> >>>>> > http://www.live.com/?searchOnly=true> >>>>> --> >>>>>> >>>>> > _______________________________________________> >>>>> To unsubscribe, edit > your list preferences, or view the list> >>>>>> >>>>>> >>> archives,> >>>> > >>>> >>>>> please visit:> >>>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>>> >>>>>> >>>>>> > >>>>>> >>>>>> >>>> --> >>>>> >>>> > _______________________________________________> >>>> To unsubscribe, edit > your list preferences, or view the list> >>>>> >>>>> >> archives,> >>> >>> > >>>> please visit:> >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>> >>>>> >>>>> > >>>> _______________________________________________> >>>> To unsubscribe, > edit your list preferences, or view the list> >>>>> >>>>> >> archives,> >>> > >>> >>> please visit:> >>>> >>>> >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>> >>>>> >>>>> > >>>>> >>>>> >>> _______________________________________________> >>> To > unsubscribe, edit your list preferences, or view the list> >>>> > archives,> > >> >>> please visit:> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>>> >>> > _______________________________________________> >>> To unsubscribe, edit > your list preferences, or view the list> >>>> > archives,> >> >>> please > visit:> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>> >>> > _______________________________________________> >>> To unsubscribe, edit > your list preferences, or view the list> >>>> >>>> >> archives,> >>> >>> >>> > please visit:> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> >>>> >>>> >>>> >> --> >>> >> > _______________________________________________> >> To unsubscribe, edit your > list preferences, or view the list archives,> >> please visit:> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >> > _______________________________________________> >> To unsubscribe, edit your > list preferences, or view the list archives,> >>> > please visit:> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >>> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> _________________________________________________________________ De mooiste afbeeldingen van Angelina Jolie vind je met Live Search http://search.live.com/images/results.aspx?q=angelina%20jolie&FORM=MIINTM -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

