The "official" update is rolling out now so please add -beta srcsdk0122 if you haven't already.
I've got the release notes updated here: http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Thursday, January 24, 2008 11:00 AM To: [email protected] Subject: Re: [hlcoders] New update. Is this because it hasn't been released yet? :P Running it on the Team Fortress 2 AppID however works. Mike Durand wrote: > It's actually out right now, but doesn't show up in the Tools menu like > the other one does. If you specify 218 as your mod's SteamAppId then you > will be loading the *new* Source SDK Base and if you specify 215 then > you get the familiar one. > > 218 loads the same content that 215 does. The only difference is that it > loads the Orange Box engine cache instead of the Ep1 engine cache. > Because they are essentially the same we decided it would be confusing > to expose the new Source SDK Base on the tools menu along with the old > one. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras > (memzero) > Sent: Thursday, January 24, 2008 10:19 AM > To: [email protected] > Subject: Re: [hlcoders] New update. > > Mike, when can we expect to see the new Source SDK *Base* out? > > // Adam Maras (memzero) > > Mike Durand wrote: > >> Yes, it is fixed and will be part of the release. Be warned that the >> more detailed preview mode (3D Ray-traced Lighting Preview) can take a >> long time on complex maps. But if you're patient you'll see the scene >> rendered in a new child window. >> >> -Mike >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan >> > ------- > >> Sent: Thursday, January 24, 2008 10:03 AM >> To: [email protected] >> Subject: Re: [hlcoders] New update. >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Hi, mike - is light preview all fixed in this version? >> >> I might actually weep if it isn't. >> >> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: >> >> >> >>> Hey mike, why wasn't it a beta in the steam settings like the >>> >>> >> community? >> >> >>> Thought command line betas where a thing of the past. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike >>> >>> >> Durand >> >> >>> Sent: Friday, January 25, 2008 2:26 AM >>> To: [email protected] >>> Subject: RE: [hlcoders] New update. >>> >>> My first thought is that we need to change the naming convention for >>> >>> >> our >> >> >>> public betas.:) >>> >>> And just to make it clear: this new version of the SDK has both the >>> >>> >> old >> >> >>> Ep1 mod source code and the Orange Box mod source code. If you set >>> > the > >>> active engine to "HL2:Ep1" then the create mod wizard will copy the >>> >>> >> old >> >> >>> source code to your mod directory. If "Orange Box" is your active >>> >>> >> engine >> >> >>> when you create a mod then you'll get the new stuff. This way we >>> >>> >> aren't >> >> >>> forcing people to port their mods to the newer engine. >>> >>> -Mike >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom >>> >>> >> Leighton >> >> >>> Sent: Thursday, January 24, 2008 8:33 AM >>> To: [email protected] >>> Subject: Re: [hlcoders] New update. >>> >>> The new style ConCommands are in, so i assume its NEWER code than the >>> normal sdk :P >>> >>> I wonder what Mike thinks of us all now, ban us all from hlcoders for >>> hackage, or just shrug it off and hire us all? :P >>> >>> Keeper wrote: >>> >>> >>>> Strange, because I looked at some of the headers released for the >>>> >>>> >>> plugins, >>> >>> >>>> and they don't match with what's in the gcf. >>>> >>>> Imma wait. :) >>>> >>>> -----Original Message----- >>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] >>>> Sent: Thursday, January 24, 2008 10:41 AM >>>> To: [email protected] >>>> Subject: Re: [hlcoders] New update. >>>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Yeah, visual comparison took all of 5 seconds. The directory >>>> >>>> >> structure >> >> >>> is >>> >>> >>>> completely different, and the VS2003 solution files are gone. >>>> >>>> Rejoice, people, for the promised day has finally come! :D >>>> >>>> On Jan 24, 2008 10:38 AM, Sander van Noort >>>> >>>> >>> <[EMAIL PROTECTED]> >>> >>> >>>> wrote: >>>> >>>> >>>> >>>> >>>>> -- >>>>> [ Picked text/plain from multipart/alternative ] >>>>> The steamappid in the gameinfo.txt is different too. It is 218 now. >>>>> >>>>> >>> So it >>> >>> >>>>> is likely the updated one. >>>>> >>>>> >>>>> >>>>> >>>>>> From: [EMAIL PROTECTED]> To: [email protected]> >>>>>> >>>>>> >>> Subject: >>> >>> >>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> >>>>> >>>>> >>> --> [ >>> >>> >>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it >>>>> >>>>> >>> is, >>> >>> >>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code >>>>> >>>>> >> in >> >> >>> it. >>> >>> >>>>> I'll make a visual comparison with the older code just to> be sure >>>>> >>>>> >>>>> >>>> though.> >>>> >>>> >>>> >>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> >>>>>> >>>>>> >> wrote:> >> >> >>>>> The orange box code?> >> > Don't think so.> >> > -----Original >>>>> >>>>> >>>>> >>>> Message-----> >>>> >>>> >>>> >>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, >>>>>> >>>>>> >>>>>> >>>>> January 24, 2008 9:22 AM> > To: [email protected]> > >>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the >>>>> >>>>> >>> srcsdk >>> >>> >>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > >>>>> >>>>> >> Message: >> >> >>> 2> > >>> >>> >>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < >>>>> [EMAIL PROTECTED]>> > To: [email protected]> > >>>>> >>>>> >> Subject: >> >> >>> Re: >>> >>> >>>>> [hlcoders] New update.> > Reply-To: >>>>> >>>>> >> [email protected]> >> >> >>>>> For the Episode 1-engined games, the shaded and lightmap views >>>>> >>>>> >> work> >> >> >>>> again >>>> >>>> >>>> >>>>> (not the lighting preview, though). I can't get Hammer to work at> >>>>> >>>>> >>> all >>> >>> >>>> for >>>> >>>> >>>> >>>>> the OB games.> >> >> > >>>>> >>>>> >>> _______________________________________________> > >>> >>> >>>> To >>>> >>>> >>>> >>>>> unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >> archives,> >> >> >>>>> please visit:> > >>>>> >>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >>>>>>>>>>>> _______________________________________________> > To >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>> unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >> archives,> >> >> >>>>> please visit:> > >>>>> >>>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>> >>> >>>>>>>>> --> > _______________________________________________> To >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>> unsubscribe, >>>> >>>> >>>> >>>>> edit your list preferences, or view the list archives, please >>>>> >>>>> >> visit:> >> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> >>>>> _________________________________________________________________ >>>>> Probeer Live Search: de zoekmachine van de makers van MSN! >>>>> http://www.live.com/?searchOnly=true >>>>> -- >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >>>>> >>> archives, >>> >>> >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> >> archives, >> >> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>>> >> archives, >> >> >>> please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> > archives, > >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> > archives, > >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> >>> >> archives, >> >> >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

