Actually Maarten I have found a fix for vehicle pose parameters that seems
correct.

On your client class of the vehicles you need to have IsSelfAnimating()
return true for your vehicle base class. No more jitter :)

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer
Sent: Friday, January 25, 2008 3:27 AM
To: [email protected]
Subject: Re: [hlcoders] Re: New update.

Hi Mike,

I'm going to ask a few basic questions, apologies if they have been
answered already - I've read through the 100+ mails on the update now, but
haven't seen it yet. I want to make the decision if I'm going to port or
not.

- If I port to the new codebase, does this imply that people who want to
play my mod will have to own the orangebox games; or is the engine
available to everyone with HL2 ? [ Seen the numbers of players with HL2 as
opposed to those with orangebox, porting would be a bad idea in this case
]

- Has the filestructure / directory layout changed dramatically? I need to
do a manual merge of the worst kind - I have had to modify a lot of
baseclasses as well ( expose variables, change interfaces, etc ). If a
large part of the files have moved, this'll be impossible and I'll have to
run a diff between the latest ep1 source and my mod and re-implement the
changes in the new structure one by one - nightmare time.

- Is the vehicle pose parameters instability bug fixed in the orangebox
engine? [We've mailed on this issue several times now - it's the bug where
the networked poseparameters like wheelturn & suspension jitter badly; and
it is almost the only reason I'd still decide to port to orangebox for]

Thanks a lot for the info, and good luck with the release/fixups! :)

-- Maarten


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