Actually Maarten I have found a fix for vehicle pose parameters that seems correct.
On your client class of the vehicles you need to have IsSelfAnimating() return true for your vehicle base class. No more jitter :) Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: Friday, January 25, 2008 3:27 AM To: [email protected] Subject: Re: [hlcoders] Re: New update. Hi Mike, I'm going to ask a few basic questions, apologies if they have been answered already - I've read through the 100+ mails on the update now, but haven't seen it yet. I want to make the decision if I'm going to port or not. - If I port to the new codebase, does this imply that people who want to play my mod will have to own the orangebox games; or is the engine available to everyone with HL2 ? [ Seen the numbers of players with HL2 as opposed to those with orangebox, porting would be a bad idea in this case ] - Has the filestructure / directory layout changed dramatically? I need to do a manual merge of the worst kind - I have had to modify a lot of baseclasses as well ( expose variables, change interfaces, etc ). If a large part of the files have moved, this'll be impossible and I'll have to run a diff between the latest ep1 source and my mod and re-implement the changes in the new structure one by one - nightmare time. - Is the vehicle pose parameters instability bug fixed in the orangebox engine? [We've mailed on this issue several times now - it's the bug where the networked poseparameters like wheelturn & suspension jitter badly; and it is almost the only reason I'd still decide to port to orangebox for] Thanks a lot for the info, and good luck with the release/fixups! :) -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

