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[ Picked text/plain from multipart/alternative ]
I tend to get the exact same thing, its just a normal bug, but yeah it seems
Hammer acts odd with two monitors, as well as the ray-trace window only
opens in your default monitor, and sometimes cant be brought up.

On Jan 25, 2008 9:58 AM, Mark Chandler <[EMAIL PROTECTED]> wrote:

> Mike small problem. I got 3 monitors and the drop down box for the sdk
> menu
> is always shown in the center even if the window itself is on a different
> monitor. Only a small bug.
>
> Left Mon:
> http://lodle.net/public/left.jpg
>
> Center Mon:
> http://lodle.net/public/center.jpg
>
> Right Mon:
> http://lodle.net/public/right.jpg
>
>
> Mark
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Saturday, January 26, 2008 2:37 AM
> To: [email protected]
> Subject: RE: [hlcoders] Re: New update.
>
> Hi Maarten-
>
> These are good questions:
>
> 1) We have made it so that anyone who has the rights to the old Source
> SDK Base (215) will get the new one (218). This means that users who do
> not own any Orange Box games will be able to play your mod using the
> Orange Box engine. Of course, if your mod utilizes content from an
> Orange Box game then your customer will need to own that game. Right now
> there is a problem with the new SDK Base so you should use 420 if your
> mod is single player or 440 if your mod is multi-player.
>
> 2) The directory structure has changed, but mostly at a high level. Here
> is a description of the directory changes between Ep1 and OB source
> code:
>
>        src\cl_dll      ==> src\game\client
>        src\dlls            ==> src\game\server
>        src\game_shared ==> src\game\shared
>
> 3) The fix for pose parameters has been discussed here a few time and I
> believe it is this:
>
>      Change line 1920 of c_baseentity.cpp to
>           if ( IsSelfAnimating() )
>      instead of
>           if ( !IsSelfAnimating() )
>
>   This fix is definitely in the new source code.
>
> -Hope this was helpful,
>  Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
> Meyer
> Sent: Friday, January 25, 2008 12:27 AM
> To: [email protected]
> Subject: Re: [hlcoders] Re: New update.
>
> Hi Mike,
>
> I'm going to ask a few basic questions, apologies if they have been
> answered already - I've read through the 100+ mails on the update now,
> but
> haven't seen it yet. I want to make the decision if I'm going to port or
> not.
>
> - If I port to the new codebase, does this imply that people who want to
> play my mod will have to own the orangebox games; or is the engine
> available to everyone with HL2 ? [ Seen the numbers of players with HL2
> as
> opposed to those with orangebox, porting would be a bad idea in this
> case
> ]
>
> - Has the filestructure / directory layout changed dramatically? I need
> to
> do a manual merge of the worst kind - I have had to modify a lot of
> baseclasses as well ( expose variables, change interfaces, etc ). If a
> large part of the files have moved, this'll be impossible and I'll have
> to
> run a diff between the latest ep1 source and my mod and re-implement the
> changes in the new structure one by one - nightmare time.
>
> - Is the vehicle pose parameters instability bug fixed in the orangebox
> engine? [We've mailed on this issue several times now - it's the bug
> where
> the networked poseparameters like wheelturn & suspension jitter badly;
> and
> it is almost the only reason I'd still decide to port to orangebox for]
>
> Thanks a lot for the info, and good luck with the release/fixups! :)
>
> -- Maarten
>
>
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