-- [ Picked text/plain from multipart/alternative ] I tend to get the exact same thing, its just a normal bug, but yeah it seems Hammer acts odd with two monitors, as well as the ray-trace window only opens in your default monitor, and sometimes cant be brought up.
On Jan 25, 2008 9:58 AM, Mark Chandler <[EMAIL PROTECTED]> wrote: > Mike small problem. I got 3 monitors and the drop down box for the sdk > menu > is always shown in the center even if the window itself is on a different > monitor. Only a small bug. > > Left Mon: > http://lodle.net/public/left.jpg > > Center Mon: > http://lodle.net/public/center.jpg > > Right Mon: > http://lodle.net/public/right.jpg > > > Mark > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Saturday, January 26, 2008 2:37 AM > To: [email protected] > Subject: RE: [hlcoders] Re: New update. > > Hi Maarten- > > These are good questions: > > 1) We have made it so that anyone who has the rights to the old Source > SDK Base (215) will get the new one (218). This means that users who do > not own any Orange Box games will be able to play your mod using the > Orange Box engine. Of course, if your mod utilizes content from an > Orange Box game then your customer will need to own that game. Right now > there is a problem with the new SDK Base so you should use 420 if your > mod is single player or 440 if your mod is multi-player. > > 2) The directory structure has changed, but mostly at a high level. Here > is a description of the directory changes between Ep1 and OB source > code: > > src\cl_dll ==> src\game\client > src\dlls ==> src\game\server > src\game_shared ==> src\game\shared > > 3) The fix for pose parameters has been discussed here a few time and I > believe it is this: > > Change line 1920 of c_baseentity.cpp to > if ( IsSelfAnimating() ) > instead of > if ( !IsSelfAnimating() ) > > This fix is definitely in the new source code. > > -Hope this was helpful, > Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De > Meyer > Sent: Friday, January 25, 2008 12:27 AM > To: [email protected] > Subject: Re: [hlcoders] Re: New update. > > Hi Mike, > > I'm going to ask a few basic questions, apologies if they have been > answered already - I've read through the 100+ mails on the update now, > but > haven't seen it yet. I want to make the decision if I'm going to port or > not. > > - If I port to the new codebase, does this imply that people who want to > play my mod will have to own the orangebox games; or is the engine > available to everyone with HL2 ? [ Seen the numbers of players with HL2 > as > opposed to those with orangebox, porting would be a bad idea in this > case > ] > > - Has the filestructure / directory layout changed dramatically? I need > to > do a manual merge of the worst kind - I have had to modify a lot of > baseclasses as well ( expose variables, change interfaces, etc ). If a > large part of the files have moved, this'll be impossible and I'll have > to > run a diff between the latest ep1 source and my mod and re-implement the > changes in the new structure one by one - nightmare time. > > - Is the vehicle pose parameters instability bug fixed in the orangebox > engine? [We've mailed on this issue several times now - it's the bug > where > the networked poseparameters like wheelturn & suspension jitter badly; > and > it is almost the only reason I'd still decide to port to orangebox for] > > Thanks a lot for the info, and good luck with the release/fixups! :) > > -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

