Ideally you need an attachment point that is defined based on the bone you want it to move within the model itself. Then in hammer you position the model where you want it to be when it attaches and then In a logic_auto you would first SetParent of the prop_dynamic model to kliener. The SetParentAttachment to the name of the attachment point on kliener's model.
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chad Lehman Sent: Saturday, January 26, 2008 2:43 PM To: [email protected] Subject: [hlcoders] Attach prop to NPC (Hammer/HL2) Greets, I'd like to attach the door wheel (from model/props_borealis) to npc_kleiner's back. How would I set that up in Hammer? Would I use prop_static for the wheel, or something else? How could I make it attach itself and move with Kleiner? Thanks Chad _________________________________________________________________ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

