yes, they are being copied correctly. the modified timestamps are changing on each dll to the time the build was completed.
On 1/27/08, Chris Janes <[EMAIL PROTECTED]> wrote: > Are your dlls being copied to your bin folder correctly? > > The first release had a "broken" solution in that respect. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cale Dunlap > Sent: 27 January 2008 12:15 > To: [email protected] > Subject: [hlcoders] OrangeBox SDK Port Problem > > -- > [ Picked text/plain from multipart/alternative ] > Its been a while since I've used this I hope everyone is as helpful as they > were years ago :) > > I recently downloaded and began to port my existing mod code into the Orange > Box Beta SDK. Now when the mod starts, I get "Could not load library > client." and quits. > > When I run this in debug mode, it breaks into the debugger and has the > following in the call stack: > engine.dll!20184ec7() > [Frames below may be incorrect and/or missing, no symbols loaded for > engine.dll] > > FileSystem_Steam.dll!CreateInterface() + 0x780b bytes > FileSystem_Steam.dll!0d141e93() > FileSystem_Steam.dll!0d135d7d() > FileSystem_Steam.dll!0d135dc6() > MaterialSystem.dll!CreateInterface() + 0xa571 bytes > engine.dll!F() + 0xa0f31 bytes > 00000001() > > From what I'm guessing... it is attempting to create an interface into the > client DLL and then failing. Can someone help me out by giving me some > common causes of this? I know "Could not load library client" is a pretty > vague message, but I hope the call stack helps. > > I've changed my SteamAppID to 420 (like the create-a-mod ScratchSDK's > gameinfo.txt is). I've checked user messages and mod events too to make sure > that I am catching all of mine. It almost seems as if it is a simple missing > file or something. > > I've always hated tracking these down :( Perhaps someone can point me in the > right direction. > > Thanks. > > -Mazor > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

