yes, they are being copied correctly. the modified timestamps are
changing on each dll to the time the build was completed.

On 1/27/08, Chris Janes <[EMAIL PROTECTED]> wrote:
> Are your dlls being copied to your bin folder correctly?
>
> The first release had a "broken" solution in that respect.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Cale Dunlap
> Sent: 27 January 2008 12:15
> To: [email protected]
> Subject: [hlcoders] OrangeBox SDK Port Problem
>
> --
> [ Picked text/plain from multipart/alternative ]
> Its been a while since I've used this I hope everyone is as helpful as they
> were years ago :)
>
> I recently downloaded and began to port my existing mod code into the Orange
> Box Beta SDK. Now when the mod starts, I get "Could not load library
> client." and quits.
>
> When I run this in debug mode, it breaks into the debugger and has the
> following in the call stack:
>      engine.dll!20184ec7()
>      [Frames below may be incorrect and/or missing, no symbols loaded for
> engine.dll]
> >    FileSystem_Steam.dll!CreateInterface()  + 0x780b bytes
>      FileSystem_Steam.dll!0d141e93()
>      FileSystem_Steam.dll!0d135d7d()
>      FileSystem_Steam.dll!0d135dc6()
>      MaterialSystem.dll!CreateInterface()  + 0xa571 bytes
>      engine.dll!F()  + 0xa0f31 bytes
>      00000001()
>
> From what I'm guessing... it is attempting to create an interface into the
> client DLL and then failing. Can someone help me out by giving me some
> common causes of this? I know "Could not load library client" is a pretty
> vague message, but I hope the call stack helps.
>
> I've changed my SteamAppID to 420 (like the create-a-mod ScratchSDK's
> gameinfo.txt is). I've checked user messages and mod events too to make sure
> that I am catching all of mine. It almost seems as if it is a simple missing
> file or something.
>
> I've always hated tracking these down :( Perhaps someone can point me in the
> right direction.
>
> Thanks.
>
> -Mazor
> --
>
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