There's a "GetVectorInScreenSpace( vecPlayerOrigin, iScreenX, iScreenY )"
function you could use for taking a world position and getting screen
coordinates for it.

Also, if you search the archives Yahn posted code for mouse picking objects
on the HUD and finding corresponding world coordinates for the objects being
picked.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, January 30, 2008 05:46
To: [email protected]
Subject: [hlcoders] [hlcoders]Unproject 2D to world 3D / mouse coordinates
to world


Hi
I have been looking into converting 2D screen coordinates into 3D World
coordinates. I have using a method based on spherical and cylindrical
coordinates. Is there a function like Unproject   I could use? Or do I
need to use a method based on sweeping a trace line around the world
And using Screentransform function?



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