Thanks Mulchman

I was able to find the "CreatePickingRay" code written by Yahn, I
Just need to write some code to move the ray vectors from the client
side to the server side now.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mulchman
Sent: 30 January 2008 19:00
To: [email protected]
Subject: [hlcoders] [hlcoders]Unproject 2D to world 3D / mouse coordinates to 
world

There's a "GetVectorInScreenSpace( vecPlayerOrigin, iScreenX, iScreenY )"
function you could use for taking a world position and getting screen
coordinates for it.

Also, if you search the archives Yahn posted code for mouse picking objects
on the HUD and finding corresponding world coordinates for the objects being
picked.

-----Original Message-----
From: [EMAIL PROTECTED]
Subject: [hlcoders] [hlcoders]Unproject 2D to world 3D / mouse coordinates
to world


Hi
I have been looking into converting 2D screen coordinates into 3D World
coordinates. I have using a method based on spherical and cylindrical
coordinates. Is there a function like Unproject   I could use? Or do I
need to use a method based on sweeping a trace line around the world
And using Screentransform function?




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