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[ Picked text/plain from multipart/alternative ]
Well, it's a pretty detailed model with a lot of armor and accessories. I'm
happy with the model at about 11,000 polys but when I bring it down to
around 5,000 to make it work in game it starts to look pretty bad. Polys get
removed from spots where they need to be, such as his eyes. So, you said you
can't change it without recompiling Hammer and the engine? How would I go
about doing that?

Thanks for the help Mark.


On Jan 30, 2008 12:06 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:

> Basically the number is current and max (26791>24576) and your model
> detail
> is to high and will crash the engine. I don't think you can change it
> without recompiling hammer and the engine.
>
> Why you need that much detail?
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Mears
> Sent: Thursday, January 31, 2008 4:52 AM
> To: [email protected]
> Subject: [hlcoders] "Too many verts for a dynamic buffer (26791>24576)
> Tell
> a programmer to up VERTEX_BUFFER_SIZE."
>
> --
> [ Picked text/plain from multipart/alternative ]
>  Hello all. This is my first email to the mailing list and I'm writing
> because I'm really stuck and hope someone can help me out. When I place an
> entity and try to load my custom character it causes Hammer to crash and
> displays this error message:
>
>  "Too many verts for a dynamic buffer (26791>24576) Tell a programmer to
> up
> VERTEX_BUFFER_SIZE."
>
> I tried lowering the poly and vertex counts and finally got a model to
> load
> but is way below the level of detail I need. I tried several versions of
> the
> model with varying poly and vertex counts and noticed that the first
> number
> in the error message (26791 in this case) would change as the poly and
> vert
> counts change. Also, the high poly model will load fine in Face Poser.
>
> I've tried to research the problem online and haven't found anything too
> helpful. The Valve Wiki says I probably have a bug in my code or content,
> which doesn't really help me too much. I also got advice to optimize my
> map
> to reduce the vertices but I get the same error message when I try to load
> the model in a simple room.
>
>
> So, basically I guess I am asking if anyone knows how I can "up
> VERTEX_BUFFER_SIZE"? I don't really have much experience with coding and
> don't have access to a programmer so I'm hoping someone here can help me
> out. Thanks for taking the time to read this and any ideas or suggestions
> are greatly appreciated!
>
> Ben
> --
>
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