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Interesting. I don't have that in my .QC so that can't be it. However, I
think I may have gotten it to work. At first I was trying the same idling
sequence in several different places but when I tried putting in some
different sequences the compiles started going through. It seems kind of
random thought because I still do have the same idle sequence replacing
several of the default sequences. Weird, but working now. Thanks and if
anyone knows what else could be causing that error, pleas let me know.



On Feb 1, 2008 10:30 AM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> check the qc for an $animation line that does something like
> 'frame 9 15'
> what that means is, start on frame 9 and use 15 frames.
>
> if those counts are invalid, you'll get that.
>
>
> On Feb 1, 2008 1:12 PM, Ben Mears <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hey guys. I'm trying to replace the default idle sequences in the
> > "male_shared_XSI_sdk.qci" file with my own custom idle sequences that
> fit
> > my
> > character but I keep getting this error message:
> >
> > ERROR: end frame before start frame in @Idle01
> >
> > This doesn't seem right because the same idle sequences work if I add
> them
> > as new animations and how could the end frame ever possibly be before
> the
> > start frame? I'm not using negative frames so this doesn't make any
> sense
> > to
> > me.
> >
> > Does anyone know what's up with this error message and how to fix it?
> > Thanks
> > a lot for your time and help!
> > --
> >
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> >
> >
>
>
> --
> -omega
> --
>
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