-- [ Picked text/plain from multipart/alternative ] About all I can think of offhand that would allow you to do that would be to make the walls you want to toggle brushentities. Because if they are static geometry, and VIS runs, you would then have to force whole sections that vis chopped off to render.
I suppose you could do something with a matprox.. wait, they would still need to be entitiess otherwise everything with that proxy would be affected. Maybe someone else has some other ideas, but thats all I can come up with off the top of my head this moment ;) On Feb 5, 2008 3:17 PM, David Adams <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Ive got no idea what to call this or how to do this, ive searched for > clipping planes, transparency, etc and im not sure if this is even > possible > to do. What i want to do is be able to hide and unhide > walls/floors/ceilings/etc in real time on the map. Basically its so that > you can look inside of buildings with out having to move your viewpoint > into > them, but keep the players, objects, entities visible. I dont want to have > to edit the maps in hammer, although maybe its the only way? > > It would be great if i could just specify an rectangular area or space and > all map geometry inside it would dissapear temporarily while leaving > everything else visible(players/furniture/lights/etc). Is this possible > and > where should i start looking to do this? thanks! > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

