I think this is best done with a Physics Motion Controller, but I may be wrong :>
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of coderdude Sent: Wednesday, February 06, 2008 11:31 AM To: [email protected] Subject: [hlcoders] snapping objects to a specific position How do I calculate the torque needed to move an object to it's goal position? How to change the rotation axis of a phys object? will PhysSetMassCenterOverride() do the job? I want the object to point a specific direction, but fail on extreme conditions (obstacle), I looked at ComputeRotSpeedToAlignAxes() but I don't know the parameters. Are they normals which show the desired, then current alignment? Or maybe the other way around? Local or world space? Dam, it's hard to use APIs when you don't know what they do :/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

