I also wondered how to do this. Jay, if you could please look at my
diagram and try to explain exactly how to do this???

http://img231.imageshack.us/img231/2334/howtofn1.jpg

Could you give a code example? It would help out a ton, I have looked
through the sdk for months and cannot find any clue on how to do such
a thing.

On Feb 6, 2008 12:35 PM, Jay Stelly <[EMAIL PROTECTED]> wrote:
> If you have one vector pointing in a direction (like say the X-axis of
> an object) and another that points where you'd like the first vector to
> be pointing after applying the torque, then ComputeRotSpeedToAlignAxes()
> will calculate an angular velocity (this is mass/inertia independent)
> that rotates the first axis in the direction of the second axis taking
> into account the current rotational velocity of the object.
>
> So I think you have the right idea when you say they are normal that
> show the desired and current alignment.  "testAxis" is the current
> alignment, "alignAxis" is the desired alignment in your case.  It
> doesn't matter what space you use as long as you know that the current
> and desired axes as well as the output angular velocity are in that
> space.  Also, this function has a pretty specific purpose so it may not
> be tuned exactly for your situation; it doesn't take time into account
> for example.  Shadow controllers have a better concept of hitting a
> target position/orientation while obeying some physical constraints.
> Maybe that is a better tool for what you are trying to do.
>
> When you ask how to change the rotation axis of a physics object you
> aren't asking a very precise question.  Applying a torque to the object
> will most likely change the rotation axis of the object.  The center of
> mass is the point around which all applied torques rotate, but there are
> infinitely many rotation axes passing through that point.
>
> Jay
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of coderdude
> > Sent: Wednesday, February 06, 2008 8:31 AM
> > To: [email protected]
> > Subject: [hlcoders] snapping objects to a specific position
> >
>
> > How do I calculate the torque needed to move an object to
> > it's goal position? How to change the rotation axis of a phys
> > object? will PhysSetMassCenterOverride() do the job? I want
> > the object to point a specific direction, but fail on extreme
> > conditions (obstacle), I looked at
> > ComputeRotSpeedToAlignAxes() but I don't know the parameters.
> > Are they normals which show the desired, then current
> > alignment? Or maybe the other way around? Local or world space?
> >
> > Dam, it's hard to use APIs when you don't know what they do :/
> >
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