-- [ Picked text/plain from multipart/alternative ] Is there a fix to this bug yet? I have confirmed this on 2 different computers. The only things I did to the SDK was remove the DT_WaterBullet / DT_WeaponCycler classes entirely, by commenting and removing files.
Bug Description: Client and Server are not in-sync for the m_vecNetworkOrigin variable. This causes stutterring of player movement since prediction will attempt to fix the position. Motion Blur has no effect on this issue. How to Know if you Have it? 1) sv_cheats 1 2) cl_pdump 1 3) Run/Jump and watch m_vecNetworkOrigin, will turn red if not in-sync. or 1) The world stutters as you move around. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

