I think this is just normal for source engine. Probably not much you can do to fix.
On Feb 19, 2008 1:03 PM, Joel R. <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is there a fix to this bug yet? I have confirmed this on 2 different > computers. > The only things I did to the SDK was remove the DT_WaterBullet / > DT_WeaponCycler classes entirely, by commenting and removing files. > > Bug Description: > Client and Server are not in-sync for the m_vecNetworkOrigin variable. > This causes stutterring of player movement since prediction will attempt to > fix the position. Motion Blur has no effect on this issue. > > How to Know if you Have it? > 1) sv_cheats 1 > 2) cl_pdump 1 > 3) Run/Jump and watch m_vecNetworkOrigin, will turn red if not in-sync. > or > 1) The world stutters as you move around. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

