I think this is just normal for source engine. Probably not much you
can do to fix.

On Feb 19, 2008 1:03 PM, Joel R. <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Is there a fix to this bug yet?  I have confirmed this on 2 different
> computers.
> The only things I did to the SDK was remove the DT_WaterBullet /
> DT_WeaponCycler classes entirely, by commenting and removing files.
>
> Bug Description:
>   Client and Server are not in-sync for the m_vecNetworkOrigin variable.
> This causes stutterring of player movement since prediction will attempt to
> fix the position.  Motion Blur has no effect on this issue.
>
> How to Know if you Have it?
>   1) sv_cheats 1
>   2) cl_pdump 1
>   3) Run/Jump and watch m_vecNetworkOrigin, will turn red if not in-sync.
>   or
>   1) The world stutters as you move around.
> --
>
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