If you can't figure it out, I doubt any of us could.. On Wed, Feb 20, 2008 at 2:56 PM, Garry Newman <[EMAIL PROTECTED]> wrote: > What kind of crashes? This crash is really weird, I've been looking > into it all day. It seems to get more common the lower your FPS is. If > I maxfps 30 it crashes like clockwork. I have a funny feeling it's got > something to do with the amount of wheeldust effects the jeep fires > off. I'm using the old jeep code for the old jeep, the new jalopy base > overrides the wheeldust function I think, which would explain why > you're not getting it unless you're also doing what I'm doing. > > I guess I'll flick it back to make them both use the episodic one and > try to add the gauss gun to it. > > garry > > > > On Wed, Feb 20, 2008 at 4:15 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > We do have the jeep, airboat, jalopy in our mod and we haven't noticed any > > crashes other than some simple crashes related to vehicles in MP. > > > > > > On Feb 19, 2008 6:58 AM, Garry Newman <[EMAIL PROTECTED]> wrote: > > > > > Just thought I'd throw this out there before I started investigating > > > my code more thoroughly.. > > > > > > Is anyone using vehicles on the Orange Box code in their mod? > > > Specifically the jeep vehicle(s). Does it crash at all? In > > > multiplayer? Dedicated servers? More than 1 player seeing the vehicle? > > > > > > If it's the same crash it should be crashing on calling > > > engine->FireEvents(); in OnRenderStart() (always clientside). > > > > > > garry > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ~Ryan > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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