If you can't figure it out, I doubt any of us could..

On Wed, Feb 20, 2008 at 2:56 PM, Garry Newman <[EMAIL PROTECTED]> wrote:
> What kind of crashes? This crash is really weird, I've been looking
>  into it all day. It seems to get more common the lower your FPS is. If
>  I maxfps 30 it crashes like clockwork. I have a funny feeling it's got
>  something to do with the amount of wheeldust effects the jeep fires
>  off. I'm using the old jeep code for the old jeep, the new jalopy base
>  overrides the wheeldust function I think, which would explain why
>  you're not getting it unless you're also doing what I'm doing.
>
>  I guess I'll flick it back to make them both use the episodic one and
>  try to add the gauss gun to it.
>
>  garry
>
>
>
>  On Wed, Feb 20, 2008 at 4:15 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>  > --
>  > [ Picked text/plain from multipart/alternative ]
>  > We do have the jeep, airboat, jalopy in our mod and we haven't noticed any
>  > crashes other than some simple crashes related to vehicles in MP.
>  >
>  >
>  > On Feb 19, 2008 6:58 AM, Garry Newman <[EMAIL PROTECTED]> wrote:
>  >
>  > > Just thought I'd throw this out there before I started investigating
>  > > my code more thoroughly..
>  > >
>  > > Is anyone using vehicles on the Orange Box code in their mod?
>  > > Specifically the jeep vehicle(s). Does it crash at all? In
>  > > multiplayer? Dedicated servers? More than 1 player seeing the vehicle?
>  > >
>  > > If it's the same crash it should be crashing on calling
>  > > engine->FireEvents(); in OnRenderStart() (always clientside).
>  > >
>  > > garry
>  > >
>  > > _______________________________________________
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>  > >
>  >
>  >
>  > --
>  > ~Ryan
>  > --
>  >
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