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Hi all. I'm hoping one of you can help me out here.



I've been playing with the SDK for episodic1 for a while, but finally
decided to write a plugin for TF2.



However when I use the TF2 SDK and use the sample serverplugin_empty project
to start it off. It doesn't compile. After sneaking around the files a bit I
noticed iCommandLine.h and strtools.h were moved (tier0 and tier1
respectively). So I updated the projected as needed however it's still not
compiling.



I say compiling, what I mean is it's not linking. Here's the output:

1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void
__cdecl ConVar_Register(int,class IConCommandBaseAccessor *)"
(?ConVar_Register@@YAXHPAVIConCommandBaseAccessor@@@Z) referenced in
function "public: virtual bool __thiscall CEmptyServerPlugin::Load(void *
(__cdecl*)(char const *,int *),void * (__cdecl*)(char const *,int *))"
([EMAIL PROTECTED]@@[EMAIL PROTECTED]@Z)

1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void
__cdecl ConnectTier1Libraries(void * (__cdecl**)(char const *,int *),int)"
(?ConnectTier1Libraries@@[EMAIL PROTECTED]@Z) referenced in function
"public: virtual bool __thiscall CEmptyServerPlugin::Load(void *
(__cdecl*)(char const *,int *),void * (__cdecl*)(char const *,int *))"
([EMAIL PROTECTED]@@[EMAIL PROTECTED]@Z)

1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void
__cdecl DisconnectTier1Libraries(void)" (?DisconnectTier1Libraries@@YAXXZ)
referenced in function "public: virtual void __thiscall
CEmptyServerPlugin::Unload(void)" ([EMAIL PROTECTED]@@UAEXXZ)

1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void
__cdecl ConVar_Unregister(void)" (?ConVar_Unregister@@YAXXZ) referenced in
function "public: virtual void __thiscall CEmptyServerPlugin::Unload(void)"
([EMAIL PROTECTED]@@UAEXXZ)

1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void
__cdecl Bot_RunAll(void)" (?Bot_RunAll@@YAXXZ) referenced in function
"public: virtual void __thiscall CEmptyServerPlugin::GameFrame(bool)"
([EMAIL PROTECTED]@@[EMAIL PROTECTED])



There's more but you get the message!



Worse case, I'll have to start from scratch. I'm just lazy and find that
having everything already defined is nice J



Cheers,

Adrian

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