This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all. I'm hoping one of you can help me out here.
I've been playing with the SDK for episodic1 for a while, but finally decided to write a plugin for TF2. However when I use the TF2 SDK and use the sample serverplugin_empty project to start it off. It doesn't compile. After sneaking around the files a bit I noticed iCommandLine.h and strtools.h were moved (tier0 and tier1 respectively). So I updated the projected as needed however it's still not compiling. I say compiling, what I mean is it's not linking. Here's the output: 1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void __cdecl ConVar_Register(int,class IConCommandBaseAccessor *)" (?ConVar_Register@@YAXHPAVIConCommandBaseAccessor@@@Z) referenced in function "public: virtual bool __thiscall CEmptyServerPlugin::Load(void * (__cdecl*)(char const *,int *),void * (__cdecl*)(char const *,int *))" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@Z) 1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void __cdecl ConnectTier1Libraries(void * (__cdecl**)(char const *,int *),int)" (?ConnectTier1Libraries@@[EMAIL PROTECTED]@Z) referenced in function "public: virtual bool __thiscall CEmptyServerPlugin::Load(void * (__cdecl*)(char const *,int *),void * (__cdecl*)(char const *,int *))" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@Z) 1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void __cdecl DisconnectTier1Libraries(void)" (?DisconnectTier1Libraries@@YAXXZ) referenced in function "public: virtual void __thiscall CEmptyServerPlugin::Unload(void)" ([EMAIL PROTECTED]@@UAEXXZ) 1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void __cdecl ConVar_Unregister(void)" (?ConVar_Unregister@@YAXXZ) referenced in function "public: virtual void __thiscall CEmptyServerPlugin::Unload(void)" ([EMAIL PROTECTED]@@UAEXXZ) 1>serverplugin_empty.obj : error LNK2019: unresolved external symbol "void __cdecl Bot_RunAll(void)" (?Bot_RunAll@@YAXXZ) referenced in function "public: virtual void __thiscall CEmptyServerPlugin::GameFrame(bool)" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]) There's more but you get the message! Worse case, I'll have to start from scratch. I'm just lazy and find that having everything already defined is nice J Cheers, Adrian -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

