I'm still working on VDC documentation. I've completed a new version of the model entity tutorial, but there's a curiosity I'd like to have explained to me. If the player stands in front of the my_model_entity as it moves, it will execute a chunk of IF code in MoveThink() regardless of whether the conditions for it are true!
I added a console message when the if statement is executed (which appears every time the entity hits me) and disabled the random AbsVector changes. The code is _definitely_ being executed ahead of time. What's going on here? The code is at http://developer.valvesoftware.com/wiki/Model_Entity . _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

