how do you do it garry if you don't mine me askin? i was thinkin about
this a bit and i think rt s might be a good way to do it as well but
again the text could look shit that way too

On 2/27/08, Garry Newman <[EMAIL PROTECTED]> wrote:
> I have some code knocking about to place the camera so you can draw
> VGUI in the world easier if anyone's interested. The fonts look like
> total shit though. It's pretty much exactly the same as what the vgui
> screen thing does.
>
> garry
>
> On Wed, Feb 27, 2008 at 9:02 PM, Tony omega Sergi <[EMAIL PROTECTED]>
> wrote:
> > you're welcome :)
> >
> >
> > On 2/27/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> > > That also solves a problem I've had brewing as well. Thanks!
> > >
> > > David Adams wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > thanks for that insight, i didnt think about the voice comm icon, but
> that
> > > > is a perfect example of what i need!
> > > >
> > > > On Wed, Feb 27, 2008 at 3:00 PM, Tony omega Sergi
> <[EMAIL PROTECTED]>
> > > > wrote:
> > > >
> > > >
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> Depends on how you want to do it.
> > > >> Look at the voice icons for one method;
> > > >> Alternatively, you could do it entirely on the hud; using that method
> and
> > > >> ScreenTransform to get the coordinates.
> > > >> -Tony
> > > >>
> > > >> On Wed, Feb 27, 2008 at 2:39 PM, David Adams <[EMAIL PROTECTED]>
> > > >> wrote:
> > > >>
> > > >>
> > > >>> --
> > > >>> [ Picked text/plain from multipart/alternative ]
> > > >>> please pardon me if this has been asked before, but what class or
> > > >>>
> > > >> classes
> > > >>
> > > >>> should i be looking into to create floating labels that say, for
> > > >>>
> > > >> instance,
> > > >>
> > > >>> the players name over his head?
> > > >>> appreciate it!
> > > >>> --
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>>
> > > >>>
> > > >>>
> > > >> --
> > > >> -omega
> > > >> --
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >>
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > >
> >
> >
> > --
> > -omega
> >
> > _______________________________________________
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> please visit:
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> >
> >
>
> _______________________________________________
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>
>


--
-omega

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