-- [ Picked text/plain from multipart/alternative ] Just to follow up on my original question and what you guys are talking about, ive found the code that i need to place the voice icon over someones head, the problem is its an icon and not text. How can I create in real time text rather then loading an icon?
To be more specific, it looks like they create a mesh using meshbuilder and load the icon onto that, if i understand it correctly. Is there some drawtext function somewhere to put text in there, or perhaps this is the wrong way to go about doing it and i will have to create a new class altogether? thanks again! On Wed, Feb 27, 2008 at 5:34 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > how do you do it garry if you don't mine me askin? i was thinkin about > this a bit and i think rt s might be a good way to do it as well but > again the text could look shit that way too > > On 2/27/08, Garry Newman <[EMAIL PROTECTED]> wrote: > > I have some code knocking about to place the camera so you can draw > > VGUI in the world easier if anyone's interested. The fonts look like > > total shit though. It's pretty much exactly the same as what the vgui > > screen thing does. > > > > garry > > > > On Wed, Feb 27, 2008 at 9:02 PM, Tony omega Sergi <[EMAIL PROTECTED]> > > wrote: > > > you're welcome :) > > > > > > > > > On 2/27/08, Tom Edwards <[EMAIL PROTECTED]> wrote: > > > > That also solves a problem I've had brewing as well. Thanks! > > > > > > > > David Adams wrote: > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > thanks for that insight, i didnt think about the voice comm icon, > but > > that > > > > > is a perfect example of what i need! > > > > > > > > > > On Wed, Feb 27, 2008 at 3:00 PM, Tony omega Sergi > > <[EMAIL PROTECTED]> > > > > > wrote: > > > > > > > > > > > > > > >> -- > > > > >> [ Picked text/plain from multipart/alternative ] > > > > >> Depends on how you want to do it. > > > > >> Look at the voice icons for one method; > > > > >> Alternatively, you could do it entirely on the hud; using that > method > > and > > > > >> ScreenTransform to get the coordinates. > > > > >> -Tony > > > > >> > > > > >> On Wed, Feb 27, 2008 at 2:39 PM, David Adams < > [EMAIL PROTECTED]> > > > > >> wrote: > > > > >> > > > > >> > > > > >>> -- > > > > >>> [ Picked text/plain from multipart/alternative ] > > > > >>> please pardon me if this has been asked before, but what class > or > > > > >>> > > > > >> classes > > > > >> > > > > >>> should i be looking into to create floating labels that say, for > > > > >>> > > > > >> instance, > > > > >> > > > > >>> the players name over his head? > > > > >>> appreciate it! > > > > >>> -- > > > > >>> > > > > >>> _______________________________________________ > > > > >>> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >>> please visit: > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >>> > > > > >>> > > > > >>> > > > > >> -- > > > > >> -omega > > > > >> -- > > > > >> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> > > > > >> > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > -omega > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

