--
[ Picked text/plain from multipart/alternative ]
Just to follow up on my original question and what you guys are talking
about, ive found the code that i need to place the voice icon over someones
head, the problem is its an icon and not text.  How can I create in real
time text rather then loading an icon?

 To be more specific, it looks like they create a mesh using meshbuilder and
load the icon onto that, if i understand it correctly.  Is there some
drawtext function somewhere to put text in there, or perhaps this is the
wrong way to go about doing it and i will have to create a new class
altogether?  thanks again!

On Wed, Feb 27, 2008 at 5:34 PM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:

> how do you do it garry if you don't mine me askin? i was thinkin about
> this a bit and i think rt s might be a good way to do it as well but
> again the text could look shit that way too
>
> On 2/27/08, Garry Newman <[EMAIL PROTECTED]> wrote:
> > I have some code knocking about to place the camera so you can draw
> > VGUI in the world easier if anyone's interested. The fonts look like
> > total shit though. It's pretty much exactly the same as what the vgui
> > screen thing does.
> >
> > garry
> >
> > On Wed, Feb 27, 2008 at 9:02 PM, Tony omega Sergi <[EMAIL PROTECTED]>
> > wrote:
> > > you're welcome :)
> > >
> > >
> > > On 2/27/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> > > > That also solves a problem I've had brewing as well. Thanks!
> > > >
> > > > David Adams wrote:
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > thanks for that insight, i didnt think about the voice comm icon,
> but
> > that
> > > > > is a perfect example of what i need!
> > > > >
> > > > > On Wed, Feb 27, 2008 at 3:00 PM, Tony omega Sergi
> > <[EMAIL PROTECTED]>
> > > > > wrote:
> > > > >
> > > > >
> > > > >> --
> > > > >> [ Picked text/plain from multipart/alternative ]
> > > > >> Depends on how you want to do it.
> > > > >> Look at the voice icons for one method;
> > > > >> Alternatively, you could do it entirely on the hud; using that
> method
> > and
> > > > >> ScreenTransform to get the coordinates.
> > > > >> -Tony
> > > > >>
> > > > >> On Wed, Feb 27, 2008 at 2:39 PM, David Adams <
> [EMAIL PROTECTED]>
> > > > >> wrote:
> > > > >>
> > > > >>
> > > > >>> --
> > > > >>> [ Picked text/plain from multipart/alternative ]
> > > > >>> please pardon me if this has been asked before, but what class
> or
> > > > >>>
> > > > >> classes
> > > > >>
> > > > >>> should i be looking into to create floating labels that say, for
> > > > >>>
> > > > >> instance,
> > > > >>
> > > > >>> the players name over his head?
> > > > >>> appreciate it!
> > > > >>> --
> > > > >>>
> > > > >>> _______________________________________________
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >>> please visit:
> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >> --
> > > > >> -omega
> > > > >> --
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > >>
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > -omega
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -omega
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to