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network tables are meant to synch data between server and client w/ the
Server being the authoritative entity. I don't think they will help you send
data FROM the client ---> Server
Network table traffic is always server ---> client.


If you want to send date from client-->server you could try using
ClientCommand
Take a look at how the "impulse" command is done. Client types in 'impulse
X' and X is a variable. (e.g. impulse 101)



----- Original Message -----
From: "Emiel Regis" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 02, 2008 11:11 AM
Subject: Re: [hlcoders] Client to Server how to send a vector in single
player mod? (Sorry about the double post,)


> Use a network table? It is able to send vectors directly as well.
>
> On Sun, 02 Mar 2008 20:00:48 +0100, <[EMAIL PROTECTED]> wrote:
>
>> This is a multi-part message in MIME format.
>> --
>>
>> I have been trying to send a vector as three floats from client to
>> server in a single player mod I have tried putting it in
>>
>> the UserCMD class and looked at
>> http://developer.valvesoftware.com/wiki/Client_to_Server_Messages
>>
>> but I am getting nowhere. Any help would be greatly appreciated.
>>
>> --
>> [ winmail.dat of type application/ms-tnef deleted ]
>> --
>>
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>
>
>
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