-- [ Picked text/plain from multipart/alternative ] network tables are meant to synch data between server and client w/ the Server being the authoritative entity. I don't think they will help you send data FROM the client ---> Server Network table traffic is always server ---> client.
If you want to send date from client-->server you could try using ClientCommand Take a look at how the "impulse" command is done. Client types in 'impulse X' and X is a variable. (e.g. impulse 101) ----- Original Message ----- From: "Emiel Regis" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, March 02, 2008 11:11 AM Subject: Re: [hlcoders] Client to Server how to send a vector in single player mod? (Sorry about the double post,) > Use a network table? It is able to send vectors directly as well. > > On Sun, 02 Mar 2008 20:00:48 +0100, <[EMAIL PROTECTED]> wrote: > >> This is a multi-part message in MIME format. >> -- >> >> I have been trying to send a vector as three floats from client to >> server in a single player mod I have tried putting it in >> >> the UserCMD class and looked at >> http://developer.valvesoftware.com/wiki/Client_to_Server_Messages >> >> but I am getting nowhere. Any help would be greatly appreciated. >> >> -- >> [ winmail.dat of type application/ms-tnef deleted ] >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > -- > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

