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you could try packing up your vector in the usercmd.

http://developer.valvesoftware.com/wiki/Client_to_Server_Messages

Goes over the general idea of doing so.

On Sun, Mar 2, 2008 at 12:47 PM, Minh <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> network tables are meant to synch data between server and client w/ the
> Server being the authoritative entity. I don't think they will help you
> send
> data FROM the client ---> Server
> Network table traffic is always server ---> client.
>
>
> If you want to send date from client-->server you could try using
> ClientCommand
> Take a look at how the "impulse" command is done. Client types in 'impulse
> X' and X is a variable. (e.g. impulse 101)
>
>
>
> ----- Original Message -----
> From: "Emiel Regis" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, March 02, 2008 11:11 AM
> Subject: Re: [hlcoders] Client to Server how to send a vector in single
> player mod? (Sorry about the double post,)
>
>
> > Use a network table? It is able to send vectors directly as well.
> >
> > On Sun, 02 Mar 2008 20:00:48 +0100, <[EMAIL PROTECTED]> wrote:
> >
> >> This is a multi-part message in MIME format.
> >> --
> >>
> >> I have been trying to send a vector as three floats from client to
> >> server in a single player mod I have tried putting it in
> >>
> >> the UserCMD class and looked at
> >> http://developer.valvesoftware.com/wiki/Client_to_Server_Messages
> >>
> >> but I am getting nowhere. Any help would be greatly appreciated.
> >>
> >> --
> >> [ winmail.dat of type application/ms-tnef deleted ]
> >> --
> >>
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> >
> >
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>


--
~Ryan
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