Hello All,

It's time for a stumper....

I've got a case where I need to have the player hold two weapons--each
weapon animating independently. Our animations get pretty complex, so
instead of trying to make our animator create a bunch of combinations of
animations for the left and the right hand, I'm wondering if it is possible
to create a second view model and how I'd go about doing it if it is. The
reason for the second view model would be so that I can send activities to a
single side (left hand or right hand) at a time. That way our animator only
has to animate a single set of animations on a single side, then just
duplicate it on the other side.

I hope I'm being clear, if not, I'll answer any questions to clear up
confusion.

If creating a second view model isn't possible, does anybody have any other
suggestions on how I can achieve this? Animation blending perhaps? QC magic?

Thanks in advance!

-Cale
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