It's definitely possible if you want to go at it from a programming perspective. The engine has no idea about the view model. Take a look at the function C_BasePlayer::GetViewModel() and you'll see that there's a list of view models for each weapon the player has. I think it should be pretty easy to make more than one of those visible at a time. Your trouble won't be with the view model, but with the code that handles the weapons. The SDK has a whole lot of logic that assumes that the player only will ever have one weapon deployed at a time. If I understand what you want to do properly, your real task is to replace every instance of the function GetActiveWeapon() with a replacement that can distinguish between the weapon in the player's left and right hand.
-- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

