It's definitely possible if you want to go at it from a programming
perspective. The engine has no idea about the view model. Take a look at the
function C_BasePlayer::GetViewModel() and you'll see that there's a list of
view models for each weapon the player has. I think it should be pretty easy
to make more than one of those visible at a time. Your trouble won't be with
the view model, but with the code that handles the weapons. The SDK has a
whole lot of logic that assumes that the player only will ever have one
weapon deployed at a time. If I understand what you want to do properly,
your real task is to replace every instance of the function
GetActiveWeapon() with a replacement that can distinguish between the weapon
in the player's left and right hand.

-- 
Jorge "Vino" Rodriguez
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